This causes minor (I try to modify references only when really needed) problems with some of my transport mods (e.g. a moved down kelp not moved any more, a moved up bridge still there, a reference gives the bad ref message...) and bigger problems with typical replacer mods (the water splash sound/windows glow addon).
Probably a way to minimize this would be renumbering refs of master TR_Mainland.esm from Mash before releasing (like LGNPC serie), we will see if TR crew will do it in the future.
The master list needing update messages may be caused by many reasons (masters having different timestamps=different loading list order, being cleaned more/little), and is something common when you depend on nonBethesda standard .esm, usually it is solved just saving from Mash like you probably did already.
For the strider mod I changed also a couple routes due to a new scenic rock grown /smile.png' class='bbc_emoticon' alt=':smile:' /> near the Telvanni Library , there may be more because I did not retest each and every route but hopefully new detailing grown big rocks should be uncommon.
@Leonardo2, @Elaura:
Regarding mod hosting...
Thanks, but as long as I am able to manage moving my site somewhere if needed (I don't want to recreate its content for a new platform at the moment), I want to update in max 2 places, so my site + one mods site.
Nexus mod upload interface is the one more similar to PES features/interface I found so far.
But feel free to mirror my mods at GHF if you like.
@Redneckdevil, @Solitudian: Thanks, TR modders did a wonderful detailing smooth job as usual, I hope my mods can make more people appreciate it also from a different point of view.