Trifle
If you'll excuse the pun...
version 1.0
Requires http://obse.silverlock.org/
Download : http://oblivion.nexusmods.com/mods/44108
Description
An omnibus OBSE plugin that is extant for the sole reason that its author is too much of a lazy bum to make separate plugins for each of its awesome additions.
Fine Print
Ugh, documentation…
All customizable settings can be found in the plugin’s INI file – which is found in the same folder as the DLL file – under self-evident names.
Features:
- Music playback –
- Combat music playback has been overhauled. The playback mode can be set to one of the following:
- 0 – Always disabled.
- 1 – Always enabled (vanilla).
- 2 – Die roll. At the start of combat, playback is determined by a die roll. If unsuccessful, no music is played until the player reenters combat. The playback chance can be set with the ChanceOfPlayback setting.
- 4 – Distance. The nearest combatant must be within a specific distance from the player to start playback. The threshold distance can be set with the MaximumEnemyDistance setting.
- 8 – Level. The nearest combatant’s level must be n-levels above or below the player’s to start playback. The level delta can be set with the EnemyLevelDelta setting.
- 16 – First blood. Playback doesn’t start until one of the combatants has attacked the other.
- Combat music playback has been overhauled. The playback mode can be set to one of the following:
The distance, level and first blood modes can be combined with each other by adding their values. For instance, the playback mode can be set to 20 (4 + 16) to enable both the distance and first blood modes. Playback will start if any one of the combined modes gets triggered.
- Combat music can be allowed to continue after combat, i.e., until the active combat track’s playback has ended.
- The playback of the last played (non-combat) track can be restored after combat music playback has ended.
- Track changing during cell transitions can be deferred until the currently playing track has ended.
- A cool down period can be set between consecutive tracks. During cool down, music playback is completely disabled until one of the following conditions are met:
- The player enters combat.
- The cool down period has ended.
Each music type is allowed its own duration. The after-combat cool down is triggered as soon as the active combat track’s playback has ended. The duration of the cool downs is defined as a range and measured in earth minutes.
Bug fixes:
- The bug that prevented the game from loading active mods when there were too many ESP/ESM files in the Data folder.
Compatibility
This plugin is universally compatible, but with the following exceptions:
- Enhanced Music and Control.
- Mods that modify music playback behavior.
Credits
Special thanks to :
- Ian Patterson, Stephen Abel and Paul Connelly (The OBSE Team) – For keeping up the Oblivion Modding spirit and providing the modding community with TES4 Oblivion's Elixir of Immortality
- LHammonds – For his Readme generator
- Trademark – “A simple OBSE plugin” he said...
The Rest of the Modding Community – For the inspiration I needed to start modding and all the wonderful mods which I use.
Bethesda – For providing a rather malleable game.
Change Log