Here is my script layout
Scriptname (name)short doOncebegin onactivate if doOnce == 0 Activate playsound (sound) Player.AddSpell (spell) set doOnce to 1 endifendbegin onequip if doOnce == 0 Activate playsound (sound) Player.AddSpell (spell) set doOnce to 1 endifend
What would I need to edit to prevent the tome from being disabled once it becomes a world object? I am pretty much a noob with scripting, it's something I am currently still learning so need help now and then.