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Post » Thu Sep 19, 2013 10:55 am

So, i've noticed that The Elder Scrolls series is extremely popular on both consoles and on PC. I also noticed that most cities in Skyrim and such, were supposed to be much larger but were constrained to console limitations. What I think is that the games are ported from the consoles to PC, with the limitations included although computers can handle so much more. One of my suggestions was to do the opposite. Create and plan all the designs and area for PC capabilities, then porting it to console so they have their limitations, and we have larger, more expansive area instead of having to have the same limitations.

Use this forum to post new ideas and suggestions, and just because you post them doesn't mean they will be noticed or unnoticed, or even implimented, but we all love to share our ideas and get the best experience. All we can hope is that our ideas are seen, at least even considered, but don't get your hopes up. :D

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Milad Hajipour
 
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Post » Thu Sep 19, 2013 2:17 pm

You are mistaken on several accounts.

The cities are small because of the game world, not because of console limitations. The game worlds are fractions of the size they should be based off lore.

Also, producing a larger game then scaling down doesn't work that way. It is easier to build up, not down, but even then, the man hours required would be out of the question. Not to mention the out-cry of people (Sadly their largest market) about the disparity between the versions.

Lastly, BethGS primarily develops for the XBox as their main focus. PC hasn't been the focal point of most all developers in about 10 years, and it won't change so long as people still buy in to consoles and their over-priced games.

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Scared humanity
 
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Post » Thu Sep 19, 2013 11:12 am

Hi and welcome to the forums. Please use this thread to discuss the future TES games; http://www.gamesas.com/topic/1473826-official-beyond-skyrim-tes-vi-27/
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Megan Stabler
 
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