Lately, i have been playing fallout 2 again. For those of you that don't know it, in Fallout 1 & 2 there was no "level scaling". The enemies you encountered while travelling through the wasteland ("random encounters") were dependent on the area you were, not the level of your character. So, in area X you would meet the same enemies, with the same array of weapons, independently of your level. The NPCs at "standard" locations were also static. If you visited location A for the first time when you were level 10, you would find the same enemies that you would see if you had gone there at level 1. So you knew that you should avoid "dangerous" areas for later, for when your character would have become stronger. Of course, you could always take the risk and go there, hoping for the best... If you managed to survive (like when you encountered a battle between two groups of powerful enemies, and you got to loot the bodies while they were fighting each other).
In Fallout 3, you get to "lock" the level on certain areas, when you visit them the first time. That is a vast improvement (to my taste, many people love oblivion's sysem) to oblivion, yet i am not content. You won't see mutant overlords or albino radscorpions if your level is not high enough, even if you go to the heart of DC. There is, of course, the case of old omney (i really don't remember the name...) where you would find deathclaws, even if you visited the place at a low level. But that isn't enough...
Can any of you nice people recommend a mod for people like me? I searched the nexus, but i didn't manage to find anything "extreme" enough (mart's mutant mod is nice, though...). This would really give me a reason to start playing again...