No, but it is surprising how many people don't. And yes, they blame the devs when they mess up their game. "Why do the devs let me use these things if the commands mess up the game?" [And although I'm curious, I think I'm far safer to *not* ask why there is a giant horker in Riverwood....]
There have been people posting here who have, in the attempt to fix a glitch, or skip quests they don't want to do, managed to mess up their game past redemption. They hadn't made a save far enough back, or they didn't want to lose the time they played with a "sort of" messed up game.
There has been at least one person who blamed the devs for not coding the vanilla game [Morrowind] to suit his playing style. He came to the forums complaining that there were no quests, and the ones he did find were broken. After a lot of back and forth questions, we figured out what happened. He made a custom class; Murderer. If he saw an npc that had armor or a weapon he wanted, he killed them for it. If an npc dissed [in his opinion] his character, he killed them. He couldn't do any quests because he killed the quest givers. He had a instant death penalty bounty, and there were no ordinators left in Vivec. He was pissed at Bethesda, because he was supposed to be able to play the game his way, and he couldn't. People will blame the devs for just about anything, really. Imagine what someone like that would have done with console commands... [I actually have a completely separate game for Morrowind instead of making saves. My normal game, and my uber game. I love playing around with uber alchemy, and that can fubar the game far more than console commands.]