While sprucing up an old armor mod for my setup, I noticed that the original author included the makings of a quest to get the armor in the mod, so I took it upon myself to actually learn how to do quests in the CS and turn it into a proper (if extremely basic) quest. Thanks to a tutorial, I've managed to set up the great majority of the quest, but I've run into a roadblock.
I would like to enable the creature that carries the armor when a certain journal entry associated with the quest is reached, and disable it if a certain dialog entry is chosen. Would I just have to add enable and disable commands into the associated dialog results (as the journal entry I would like the enable to be associated with is triggered by dialog as well), or is there some other form I have to use for this?