Khajitt+unarmed build

Post » Tue Sep 24, 2013 6:37 am

Hey everybody,

Was getting bored with some of my standard builds and i thought i would try out a Khajitt unarmed, especially after i heard they have a choke type move that can be used while sneaking?

So anyways here is what i was thinking:

-apprentice difficulty pre-enchanted gear (once i start to enchant i will raise the difficulty up)

-heavy armor + stealth

-carriage to Riften ASAP and get the gloves

-level enchanting so i can DE the gloves ASAP and enchant my gear

-level alchy for fortify

-smithing gets leveled alongside enchanting (dwarven daggers+soul trap)

-no looping or 'clever use of mechanics' for crafting

-i'm not opposed to magic for support, but want to keep it minimal maybe only for defense and healing in combat

-Serana for primary companion (her ranged can help me out since mine will be minimal)

1) suggestions for food buff? vegetable soup?

2) suggestions for stat distribution while leveling early on? all hp? some stam?

3) how does health/stam/magicka absorb work for unarmed? do they not get any?

4) i've heard going with a VL and getting poison claws will help

5) how much of a difference does the Khajitt unarmed racial help? especially at higher levels?

6) only want to use ranged for dragons in flight nothing else...should i get a bow/xbow or build up for lightning bolt (leaning towards a crossbow)

thoughts? am i missing anything

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Justin Hankins
 
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Post » Tue Sep 24, 2013 3:48 pm

I think you should primarily level up Health. You'll need it if you're going unarmed.

This is also the third Khajiit thread today.
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Imy Davies
 
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Post » Tue Sep 24, 2013 4:20 pm

Yah hehe i've had the idea in my head for a few days now, and the other two threads made me want to do it even more.

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Leah
 
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Post » Tue Sep 24, 2013 3:22 pm

Ok i just rolled my Khajitt...i want to ask it again

How important is the unarmed racial for the build i am going for? I dont know if i can play a Khajitt hehe. At Apprentice difficulty and say 10-20 and maybe Master with full enchanted gear does the bonus make a big difference?

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phillip crookes
 
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Post » Tue Sep 24, 2013 3:24 pm

Probably pretty important, Unarmed is not that good in general.

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Bryanna Vacchiano
 
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Post » Tue Sep 24, 2013 4:00 pm

Well it says 15 damage under my power/active buff list and i'm level 1 how does it scale?

I have a 2H character at level 40 with all 2H +damage enchants on her armor. I think her weapon damage is 200-300 something.

How does an unarmed character work? at level 40 with unarmed and full +unarmed enchants what will my damage be like? is it going to be some big figure like the above 2H? something like my unarmed damage is 300 and my racial gives me another 15? or does the Khajitt racial scale up?

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Anna Watts
 
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Post » Tue Sep 24, 2013 9:51 am

It does not scale at all, that is the problem.

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Lisha Boo
 
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Post » Tue Sep 24, 2013 1:46 pm

Max damage with unarmed is 73, or there about.

EDIT :

Actually, it's 74....

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Marcin Tomkow
 
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Post » Tue Sep 24, 2013 1:11 pm

So with damage being so low, and not a lot of enchant slots available for unarmed looks like i would have to make my character as tanky as possible. Unless i've missed something looks like the heavy armor perk is the only perk that increases damage for unarmed.

As far as fighting technique goes is there some advantage to having a spell in my left hand and punching with my right vs punching with my left and right? are finishing moves different? do i miss out on finishing moves? ohh and also, does elemental fury affect punches too?

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Erin S
 
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Post » Tue Sep 24, 2013 6:04 pm

Pssh. I wish Elemental Fury worked with unarmed.

I'd feel like a Super Saiyan. :D

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keri seymour
 
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Post » Tue Sep 24, 2013 5:29 am

you punch faster with your right arm, so if you're going to use spells then i'd suggest using them in your left hand. also my unarmed khajiit is a necromancer and uses restoration spells, but i have never done a cinematic unarmed kill with one of my spells in my hand. Lucky for me I usually can keep both claws out most of the time and just summon a dead body or heal when i put some distance between me and my target via conjure-familiar

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maddison
 
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Post » Tue Sep 24, 2013 5:52 am

Its only important in terms of role play and how much you plan on enchanting.

I have two unarmed builds right now. A Khajit named Tai Lung (inspired by Kung Fu Panda) who is currently level 27, and a Redguard named Deebo (Inspired by the movie Friday) who is currently level 8.

I used the heavy armor gauntlet stacking to get more damage out of unarmed because there IS a max damage that you can do without stacking.

My Khajit has the following:

22 Armor Dwarven Gauntlets with 10 additional unarmed damage

Gold ring with 10 unarmed damage

6 armor hide bracers with 7 unarmed damage

17 Armor Imperial bracers with 10 unarmed enchant

17 Armor Iron Gauntlets with 6 unarmed enchant

24 Armor Orcish gauntlets with 6 unarmed enchant

19 Armor Imperial gauntlets with 8 unarmed enchant

23 Armor steel plate gauntlets with 10 unarmed enchant

23 Armor steel plate gauntlets with no enchant

Orcish Armor

Will stack Amulet of Talos for 0 cool downs on shouts

This is one of the most fun builds ever. Khajiit has 100 magica/250 health/200 stamina and the kill cams are AWESOME!!

I play on master so its still challenging.

The difference between the two is that the Khajit uses claws when attacking (Tiger style kung fu) and the Redgaurd uses fists (South Central L.A. style street fighting). If you go with the enchanting and stacking, you can do near same damage no matter the race you choose. You just have to decide if you want to do claw attacks (Khajit) or punching attacks (any other race).

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Toby Green
 
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Post » Tue Sep 24, 2013 11:20 am

It does beg the question...

Why play on Master, to make it more difficult, and then use a glitch to compensate for the increased difficulty you implemented to start with?

Why not just play on Adept and forget gimmicking the game's mechanics?

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Sheila Reyes
 
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Post » Tue Sep 24, 2013 6:30 am

How do you have bracers and several sets of gauntlets equipped?

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Anthony Santillan
 
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Post » Tue Sep 24, 2013 2:25 pm

Im glad you asked that question. In most cases, I would ask this same question, but when it comes to created a viable UNARMED build a few things must be taken into consideration.

The fact that unarmed damage caps at the BASE armor rating of gauntlets worn, it really is next to useless when you get into even the teen levels. So in order to build an viable end game worthy unarmed build, one needs to make use of the gauntlet stacking "glitch" in order to improve unarmed damage so that it can be as effective as smithing is to improving the damage of a sword. When factoring in unarmed enchanting % increases on gauntlets, you have to balance between being adequately powered, and overpowered. The fix I used for this is to increase the difficulty on game settings. If I was 3-4 shotting dragons on Adept, it made sense to increase difficulty so as to provide a challenging, fun and rewarding game experience for this character.

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Sxc-Mary
 
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Post » Tue Sep 24, 2013 2:52 pm

I made use of the going to jail glitch that allows you to equip several different items. Lookup "unarmed build" on the skyrim blog for info on how its done. Its really the only way in Skyrim to play an unarmed build effectively and be able to advance and increase your damage output similar to smithing weapons.

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Jade Barnes-Mackey
 
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