Was Skyrim ahead of its time? Part 2

Post » Wed Sep 25, 2013 12:56 pm

" You've gotta love how huge Skyrim is. Thousands of unique NPCs. Hundreds of quests. Over 100 unique dungeons. And of course… draugr. So many draugr. But just talking about its incredible sheer size in many ways does the game a disservice. Because the world of Skyrim is much more than a check-box of dungeons and towns. It's freedom – the freedom to create whatever kind of hero we want, from a kahjit that uses nothing but her fists, to a sword & magic battlemage or stealthy, dagger-wielding argonian. It is intoxicating to earn a perk and know you can spend it on almost any of the huge selection of skills. The main quest and guild quests tell great tales well worth experiencing, but sometimes just wandering in the wilderness, creating tales of your own, can be even more compelling. Of course, you can do all of that on the console version, but with the absolute treasure trove of mods available only on PC, Skyrim becomes nearly limitless. Pick a random direction and strike out – adventure is sure to find you soon enough."
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Anna Krzyzanowska
 
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Post » Wed Sep 25, 2013 4:18 am

what I believe TojKa was referring to is the drastic fall in quality when Comparing Skyrims guilds to Oblivions...

Oblivions Guilds were all unique, had some of the most amazing storylines seen in TES, and actually felt like they had some Replay value..

Now, Skyrims Guilds are not nearly is unique, they often don't even follow what that guild is for (Skyrims Thieves Guild is just a group of Thugs Honestly, while Oblivions and Morrowinds actually made you feel like a shadowy burglar), they even go against established lore of that organization (The Dark Brotherhood no longer has the Black Hand, the demonic Horse Shadowmere had a six-change operation, the forsaking on the Tenets), and in the end are just very short, poorly written, and shallow...

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Sarah Bishop
 
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Post » Wed Sep 25, 2013 6:43 am

Where and who did you quote this from? This sounds like a passage from an IGN review.

Drauger are lame imo.

It definitley is a check box of dungeons, but there are some very nice unique ones.

Unarmed skill was butchered and needed a glitch/exploit to mkae it viable.

Guild quest we're just plain bad in skyrim.

Skills were whittled down and "perks" we're more important than the skills, turning skills into checkpoints. That's not the definition of a perk.

Skyrim is a great open world game, not much else.

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Elina
 
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