Back to the topic on hand: I remember one of the first things i noticed when i booted up Oblivion on my freshly built gaming rigs a few years ago... I remember loitering in a remote cave marveling at the glisten and sheen of newly shed blood that had splattered the wall after i rather violently slashed up a particularly ugly looking goblin. I remeber thinking how wonderflly silky it was... i could almost smell it as i marveled at the streaks, drips, and droplets that sparked and shone under the flickering light of torches like veins of rough jemstone percolating through the ancient rock face.
Weird, I was mesmerized by the same thing! I remember being amazed at the depth, texture, and moisture of the cut stones in the prison as well (haven't played the game in quite a few years, so I don't know how it holds up today). Back to the topic of gore though, I think they do a good job with the blood splashes, which are kind of necessary to indicate a good hit imo. But they really need some blood decals on the bodies. To hack a guy in a white shirt 20 times with a claymore and see blood covering the walls, but none on him just looks f-ed up.
BTW, whoever says that gore can't fit into a fantasy setting must not have played Oblivion. Although there wasn't any dismemberment, there was plenty of blood. I also seem to remember impaled and mutilated bodies and blood and guts, and "GORE" sacks everywhere in the Oblivion gates. So don't try to say that it can't work in a genre like it is some black and white rule that is all or nothing. If it is implemented realistically and tastefully to combat, it would absolutely fit in the series.