[WIPBETA] BOSSv3 Development Thread #2

Post » Thu Sep 26, 2013 9:19 am

BOSSv3 Development Thread #2

http://www.gamesas.com/topic/1457784-wip-bossv3-development-thread/

BOSSv3 is now in beta, and needs lots of testing, especially since it introduces a completely new system for determining optimal load order. As the beta progresses, I'll use this thread to announce new test releases and to gather feedback. The BOSSv3 code can be found https://github.com/boss-developers/boss-code.

https://github.com/boss-developers/boss-code/wiki/BOSSv3-Beta-Testing

https://github.com/boss-developers/boss-code/releases/tag/v3.0.0-beta-3
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Connor Wing
 
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Post » Thu Sep 26, 2013 9:20 am

Beta 3 released. This has a small changelog, but I figured the priority back-edges fix was important enough to get a new beta out.

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Lewis Morel
 
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Post » Thu Sep 26, 2013 12:01 pm

there's no entry for the unofficial high resolution patch in the masterlist. is this intended? also my bashed patch is now loaded after my skyproc patches.. it should load before them right?

and though there is an entry in the masterlist for postasispatch, it's still loaded quite early

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BRAD MONTGOMERY
 
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Post » Thu Sep 26, 2013 1:36 pm

The UHRP should only get an entry if it isn't getting sorted correctly (and it's not because of a bug). Is it getting sorted correctly?

I don't know where they should load relative to one another, the only mods I've ever used for Skyrim are the USKP and SkyUI, what does TES5Edit or the documentation for SkyProc / the patches say about it?

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{Richies Mommy}
 
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Post » Thu Sep 26, 2013 6:52 am

it's getting sorted very late, about 15th from the bottom..

to my understanding the skyproc patches should load after everything, because they take every record in your load order, and use that data to create a new record that should be compatible with that exact load order. so they should always overwrite everything i think, except for patches for the skyproc patches (like qotsafans http://skyrim.nexusmods.com/mods/29375/? for example).

EDIT: it seems the UHRP is an empty esp just used to load the bsa that comes with it.. tesedit shows it only has a file header. so where it's positioned doesn't matter at all

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Lavender Brown
 
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Post » Thu Sep 26, 2013 9:25 am

The UHRP should probably have metadata to come after the official HD patches (since they aren't masters of it). Nothing besides that though

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Kirsty Wood
 
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Post » Wed Sep 25, 2013 10:16 pm

OK, post the Skyproc patch plugin names, and I'll add them to the issue tracker with notes saying they should load after the Bashed Patch (and I'll also add them to the testing masterlist).

Thanks.

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Christine
 
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Post » Thu Sep 26, 2013 12:26 pm

the esp is empty, so priority doesn't matter at all for the UHRP

they are ASIS.esp, Automatic Variants.esp, ReProccer.esp

also i don't know if you'd seen the edit in my first post today, but PostAsisPatch still loads very early, although it has an entry in the masterlist

edit: i see postAsisPatch loads after SUM.esp, so i guess adding load after ASIS.esp should fix this problem

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Melanie
 
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Post » Thu Sep 26, 2013 9:41 am

Except that means it's loading a BSA, just like the HR pack plugins, so you want them to be positioned so that the patch overwrites the original textures where there are replacements.

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Isaac Saetern
 
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Post » Thu Sep 26, 2013 8:03 am


Actually, it does matter. Load order is what tells BSAs what files should be used. BSAs later in the load order have their files override those earlier in the load order. Not putting it after would cause the UHRP to be overridden by the official files.
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x a million...
 
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Post » Thu Sep 26, 2013 8:22 am

oh right, forgot about that.. it does need a rule then

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Shae Munro
 
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Post » Thu Sep 26, 2013 5:04 am

I strike again! :P

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GEo LIme
 
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Post » Thu Sep 26, 2013 3:41 am

Oh and SkyRe_EnemyAI.esp should load after ASIS.esp if ASIS.esp is present, according to bossv2, but before PostASISPatch.esp if present. right now it loads almost right after the unofficial patches

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Myles
 
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Post » Thu Sep 26, 2013 4:31 am

So I'm getting this error with the latest beta:

  • Error: Masterlist update failed. Details: Git operation failed. Error: -1; Only relative redirects are supported

My log doesn't seem too helpful and pastebin says it's too large to post anyway.

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Flash
 
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