Does anyone know the differences between OSR version 4.1.0 and 4.1.24-RC?
Specifically, does version 4.1.0 support heap 6 (otherwise known asThreadHeap3, i.e., the third heap algorithm written by SkyRanger-1), heap 7 or heap 8?
I have version 4.1.0 and it only mentions heap 1-5 in the ini comments. Heap 5 (ThreadHeap 2) seems to be the most popular setting, but that setting crashes my computer upon loading the game.
So, I set iHeapAlgorithm to 6 (ThreadHeap 3). And it seems to work okay. But then I realized that the ini comments for version 4.1.0 don't mention heap 6. So, I am wondering whether version 4.1 supports heap 6 and it just did not make it into the ini comments, or if by setting the iHeapAlgorithm to 6, I just inadvertantly disabled ORS's heap function.
I could always upgrade to 4.1.24, but not sure if there would be a benefit to that, and am a little hesitant, since that was never a full release version like 4.1.0.
If there are any OSR experts out there, I'd like to know what the differences between the versions are and whether it would be a good idea to update to the most current "release candidate" version or stick with the "full release" version.