This is an idea I've had for a little while now and I'm curious to see what others think. Remember that this is still very much an idea - though I do intend to make this mod if I can (unless there's such a mod that already exists and meets my taste) - and I'm just looking for some outside thoughts.
I'd like to make a mod where instead of leveling up and earning perk points, you gain perks through actions. This would have a few effects:
- You could still acquire every perk in the game if you wanted (and it'd potentially be a lot less grindy)
- You would actually have to meet requirements to gain the benefits of a perk (you couldn't just kill a bunch of mud crabs and become an expert fighter)
- Immersion? I think it would be much more immersive to actually see yourself progressing in skill through actions rather than filling up a stat bar - maybe not everyone does though.
- Skill level would no longer stop you from getting a perk depending on what you're required to do to get it.
Potential problem areas:
- Leveling up would no longer grant perks, perhaps something else should be given to compensate for this? (Extra value added to stamina/health/magicka?)
- The legendary stuff, maybe resetting a skill should make you have to earn the perks again or maybe they should stay? (Need to investigate further, I'm not sure what all the legendary mechanic adds)
- If I do make resetting a skill reset all the perks then none of the ways to earn a perk should be unique (such as completing a certain quest or the likes)
- Balance. I don't want to make it tedious to get a perk, but I don't want to make it really easy to get them either.
- I have no idea if this is all possible to create easily. Need to investigate things further - I could make it as a mod that requires the community uncapper to remove the perks on level up and potentially other things too (currently the easiest way of achieving what I'd like which I can see).
Misc:
- Add MCM support for certain options (e.g. keeping perks with a legendary skill reset)?
That's all of my thoughts thrown down for now Give me your thoughts - and it's early days but feel free to suggest what should be required of the player to achieve certain perks.