not displaying value of itemcustom combat

Post » Tue Oct 01, 2013 11:15 am

So I've got the essential scripts done for a dice gambling game...while I'm finishing that up, I'd like to plan on how to go about my next objective, a custom combat system. (I can hear you lolling =) )

1) I would like to, for all items, list only the weight and any descriptive text when the item is selected in inventory, and only the weight when it is pointed at with the crosshairs. In other words, no display of damage, no display of armor rating, no display of value. I'm not sure if this is possible, but if I could get pointed towards the right functions and etc. I'd appreciate it.

2) Ideally, I'm going to discard the vanilla systems of damage and armor rating. I'm wondering the best way to go about making the equipment items. For instance, for armor, if I use the Armor construct, I'm afraid the game will think of the item too much as armor and I'll run into it doing things I don't intend. Could I duplicate a bucket and make it equippable, assigning it art, and attaching scripts to it to make it behave the way I would like when equipped?

Basically, I'm hoping to do as much as possible in my combat system with scripting, and I'd like to override most vanilla combat behavior. I'm not sure exactly how to do this, though.

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Chad Holloway
 
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