I'm trying to modify textures for a piece of jewelry from "Expanded Jewelry Crafting" for my own use - it's the "Daedric Gold Ring" in that pack, which shows a very simple but highly shiny gold ring with red Daedric lettering on it.
All I want to do is edit the writing off of the ring so that I have a simple, plain, shiny gold ring. The ring's nif has five textures on it such as goldenring.dds, goldenring_m.dds, ..._g.dds, _n.dds, and the cubemap blacksky_e.dds.
After trying to edit the writing out of all the channels it appears on on each dds, the ring loses all of its display textures. To get to the bottom of it, I tried just opening the first dds file in photoshop, saving it without making any alterations, and then checking the model ingame again. What happens is the color texture is still visible with the lettering (that I didn't change for the test), but it loses all its reflectivity.
So I figure the problem must be in the format I am saving in. I've tried DXT1, 3, both variations of 5, and some of the 16bpp formats, but all of them cause the ring to just have the dull mat finish with none of that shininess. How do I preserven the shininess while saving the textures?