What is SKSE "serialization" ?

Post » Thu Oct 03, 2013 7:06 am

So I'm poking around the SKSE /src files for leads on making an ironman mode. I ran into some "serialization" functions that appear to save something, at least. Anyone know what they do?

(My hope is that somehow I can

1: make the save game function point to the request autosave function

2: prevent the autosave counter from incrementing

)

As always, any help is appreciated.

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Oyuki Manson Lavey
 
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Post » Thu Oct 03, 2013 3:39 pm

The serialization functions are used to save data to (and retrieve from) the SKSE co-save.

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kitten maciver
 
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