Killing Finish Move

Post » Tue Apr 20, 2010 10:00 pm

I did not add a pole to this topic mostly becouse people complain about it being pointless. :()

Anyway when a enemy is about to die maybe one more slash from dieing unless theres a way of telling health would a finishing move be something you would want to see in the game (picture this)

The bandit is running toward you and when he allmost dead you bash him with your sheild then staggering him you lunge your sword right through him (Bandit raising his head for one more glance at his killer then

bring you sword out from his now guts he stumbles to the ground. or maybe something like you de-limb his hand with in sword in pain the person falls the finishing him.

For me it is no something i would love to see in th game but a way to make it more fun (Slashing them down in oblivion was just fine) What do you think :P
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Janette Segura
 
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Post » Wed Apr 21, 2010 7:15 am

Maybe something like the Adrenaline Finisher in Dark Messiah, not cinematic or action-button combination pressing nonsense scenes.
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chinadoll
 
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Post » Wed Apr 21, 2010 9:58 am

Personally, I think it's a bad idea.

I mean, for the first hour, it'd be cool. But after that, you wouldn't care, and depending on how elaborate said move is, you may find it tedious/time consuming/annoying.
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Daniel Lozano
 
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Post » Wed Apr 21, 2010 9:46 am

I'd like that as perhaps a high level perk gained from getting Blade up to 75 or 100.

Something similar for Blunt weapons too.

Maybe Forward + Attack = Stab through gut for Blades, Gut shot then Head shot for Blunt, and big blow + weapon stuck until you wrench it out for Axes

Back + Attack = Big neck slash for Blades, Lunging Big Swing for Blunt, and Step Back + horizontal slash for Axes

etc. etc.
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Sanctum
 
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Post » Wed Apr 21, 2010 1:59 am

I understand what your getting at
but this isnt assassins creed where every kill is a finale kill (which i hated)
the elder scrolls never had that and i dont want them to start
if they do i dont want it to encompass all combat situtations
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Stacey Mason
 
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Post » Wed Apr 21, 2010 6:56 am

Personally, I think it's a bad idea.

I mean, for the first hour, it'd be cool. But after that, you wouldn't care, and depending on how elaborate said move is, you may find it tedious/time consuming/annoying.


Agree they did have it in fable 3 but it was very rare for me so i did not mind it
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Dezzeh
 
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Post » Wed Apr 21, 2010 3:14 am

If they are fast, few, and far between. Just a quick trip followed with a stab for a person or a quick stomp for a rat or mudcrab lol.
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lillian luna
 
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Post » Wed Apr 21, 2010 11:13 am

I'd like that as perhaps a high level perk gained from getting Blade up to 75 or 100.

Something similar for Blunt weapons too.


I can agree, it should be at later levels if implemented. :thumbsup:

That way its not as played out and when you can finally do those finishing moves you feel like you got a nice bonus to leveling and progressed further into the skill.

Not so sure how it could be implemented with the buttons and such. Maybe you perform the special animation when ever you do a critical hit or knockdown, unarming move.
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Queen
 
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Post » Wed Apr 21, 2010 9:32 am

I did not add a pole to this topic mostly becouse people complain about it being pointless. :()

Anyway when a enemy is about to die maybe one more slash from dieing unless theres a way of telling health would a finishing move be something you would want to see in the game (picture this)

The bandit is running toward you and when he allmost dead you bash him with your sheild then staggering him you lunge your sword right through him (Bandit raising his head for one more glance at his killer then

bring you sword out from his now guts he stumbles to the ground. or maybe something like you de-limb his hand with in sword in pain the person falls the finishing him.

For me it is no something i would love to see in th game but a way to make it more fun (Slashing them down in oblivion was just fine) What do you think :P


I respect that you didnt make a poll, honestly thank you. I think finishing moves could be cool if implemented right, and probably not all NPCs have a 100% chance to not die enough for you to finish them cause then it would get old really quick.

Deadly Reflex had decapitation and hand chop offs, idk if it was from crits or maybe a crit when the NPC had low life, but it was cool every time it happened which wasnt too often.
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Jynx Anthropic
 
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Post » Wed Apr 21, 2010 1:51 am

Personally, I think it's a bad idea.

I mean, for the first hour, it'd be cool. But after that, you wouldn't care, and depending on how elaborate said move is, you may find it tedious/time consuming/annoying.


:thumbsup:

Couldn't have said it better myself.
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sally coker
 
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Post » Wed Apr 21, 2010 12:08 am

I respect that you didnt make a poll, honestly thank you. I think finishing moves could be cool if implemented right, and probably not all NPCs have a 100% chance to not die enough for you to finish them cause then it would get old really quick.

Deadly Reflex had decapitation and hand chop offs, idk if it was from crits or maybe a crit when the NPC had low life, but it was cool every time it happened which wasnt too often.


It all had to do with timing, momentum, health, and weapon skills. It made it rare but oh so sweet.
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Olga Xx
 
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Post » Wed Apr 21, 2010 8:01 am

Id be fine with it i guess if it was really rare like others said
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Oceavision
 
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Post » Wed Apr 21, 2010 4:09 am

right so what if there was a finishing move but you had a lot of control over how you performed it...not complex but very imaginative system
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Dagan Wilkin
 
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Post » Wed Apr 21, 2010 8:50 am

one more thing...two more days until nearly all of your questions are answered so be patient and then once we have the information...lets figure out what's useful, amazing or even disappointing. Who knows...im betting that Bethesda is gonna floor all of us with this game
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Stephanie Nieves
 
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Post » Wed Apr 21, 2010 12:44 am

one more thing...two more days until nearly all of your questions are answered so be patient and then once we have the information...lets figure out what's useful, amazing or even disappointing. Who knows...im betting that Bethesda is gonna floor all of us with this game


Its only the forums im not exited at all really about the article comeing out
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Nancy RIP
 
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Post » Wed Apr 21, 2010 12:08 am

Perhaps hold down the Right Bumper whilst inputting a Direction and Holding the Attack button.

That way people could still access whatever they might have assigned to "Direction + Hold X" without accidentally doing the special Skill Kill.
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benjamin corsini
 
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Post » Wed Apr 21, 2010 2:22 am

Age of Conan had this, it was cool the first few times, then it just got tedious. Pretty much that whole game in a nutshell, but the fatalities or finishing moves or whatever you want to call them just ended up being more irritating than anything else. Plus with the way they set up the cinematic aspect of it, you could get put in a bad position with remaining enemies while you're being oh so barbaric and gruesomely killing your foes.

So I say no, I've never seen a decent implementation of this feature outside a fighting game, and that's probably where they fit best.
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Rebecca Dosch
 
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Post » Wed Apr 21, 2010 11:04 am

These get old really quickly. Go play Fallout: New Vegas and you will understand what I mean. Final killcams are not fun. They are not enjoyable.

I'd like to show you a list of the most annoying things in the Bethesda games I have played. Many players will agree with me:

Morrowind: Cliff racers
Oblivion: Psychic guards/animals that chase forever (It's a tie)
Fallout: New Vegas: Final killcam

Do not let us be doomed to repeat the past.
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Cheryl Rice
 
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Post » Wed Apr 21, 2010 4:54 am

These get old really quickly. Go play Fallout: New Vegas and you will understand what I mean. Final killcams are not fun. They are not enjoyable.

I'd like to show you a list of the most annoying things in the Bethesda games I have played. Many players will agree with me:

Morrowind: Cliff racers
Oblivion: Psychic guards/animals that chase forever (It's a tie)
Fallout: New Vegas: Final killcam

Do not let us be doomed to repeat the past.


New Vegas wasn't developed by Bethesda and the killcams could be completely disabled in the options menu.

But on-topic, I would not like it to happen all the time, maybe sometimes like when an NPC is knocked to the ground, stunned or maybe after a perfectly timed block as a counter-attack. But then I would like it to be activated by myself:

1- Pressing the attack button while running forward when eyeing the knocked NPC to activate a special power attack, impaling the enemy on the ground.
2- Pressing the attack button while running forward when eyeing a stunned NPC to activate a special power attack, thrusting the sword on his chest, or decapitating, crushing his head with a mace, etc.
3- When the NPC attacks me and I block a second before hitting me, executing a timed block which will cause the NPC to lose balance, if I press the attack button one more time I would deal a special power attack, finishing him.
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Rebekah Rebekah Nicole
 
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Post » Wed Apr 21, 2010 4:09 am

Simply, No

If it were implemented I'd like the option to perform the move, rather than have it forced upon me.
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Damian Parsons
 
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Post » Wed Apr 21, 2010 4:10 am

What is a bad idea is having every enemy die from hack and slash. Occasional finishing moves would be great, as long as they're player controlled.
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QuinDINGDONGcey
 
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Post » Wed Apr 21, 2010 8:34 am

I mentioned something like this a few months ago in the elder scrolls speculation/ideas thread.
I really like the idea alot. It just needs to be done right,so it does't get boring.
There could be many ways to do this.
Different finishing moves depending on the job you are (assassin,warrior,mage etc)
Your skill,weapon type,position in battle,how much fatigue you have ,agilty,strength etc.
There could be a number of ways to do this,given enough thought,without it being cheesy or boring after a while.
It could be based on luck,many ways to do it like i said....after all it is swords,axes & magic we fight with (which is brutal)..just like in the dark ages etc.
You could even do it chance based,like disarming or knocking someone down was.
It would just add more in my opinion & give alot of satisfaction....especially as you get stronger/more skillfull.
And what would add to it even more,is if enemies could do it to you too...uping the danger factor in a fight...this could also be a way of making fights more interesting,rather than enemies having lots more HP.Also there could be a way to maybe counter a death move etc in certain circumstances.
There could be alot of benifits to doing this & not just for show either.Like i said if thought through properly...this could be awesome.
Most may not agree,but give it some thought...you my come around to the idea.....the elder scrolls is a brutal world...we fight with lethal weapons not tickling sticks.

Another thought....a death move etc,when executed could drain all your fatigue too..or make you weary....that would add more danger to...because there could be more than one enemy,or you may miss the move or get countered...leaving you exposed..just as you thought you won the fight....could lead to intersesting battles....without bucket loads of HP/enemy sponges etc.
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STEVI INQUE
 
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Post » Wed Apr 21, 2010 12:41 pm

Just thought I would throw this out there to see the reaction.

Anyone try the Rage Key in Morrowind's Combat Enhanced? You basically have to build up points from doing combos to earn the 25 seconds of slo mo and the opportunity to do a finishing move i.e. chopping someones head off.

Check it out here: http://www.youtube.com/watch?v=hxJE9KKIWkw starts getting good at 2:30
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Julia Schwalbe
 
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Post » Wed Apr 21, 2010 3:30 am

Just thought I would throw this out there to see the reaction.

Anyone try the Rage Key in Morrowind's Combat Enhanced? You basically have to build up points from doing combos to earn the 25 seconds of slo mo and the opportunity to do a finishing move i.e. chopping someones head off.

Check it out here: http://www.youtube.com/watch?v=hxJE9KKIWkw starts getting good at 2:30


Not bad....i like the bit were the mage is impaled with the spear...Nice :)....i mean,whats so bad about that people....nothing wrong with that in my book.
OH....i forgot...those of you who say a killing finish move could get boring or repetative etc...what about the the disarming,knockdown moves in oblivion,we repeated them again & again...& i still like them. So its kettle calling the pot in my view...the more we have for combat etc , the better....each to thier own i suppose :)
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Lucky Girl
 
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