Streampurge vs purge cell buffer mod?

Post » Fri Oct 04, 2013 5:19 pm

I've been using Quarn's purge cell buffer mod and it works great, except it seems to purge the enemy AI when you run out the door of a cave so the enemies no longer follow you out.

Does streamline's streampurge do this as well? Or if switch to streamline, can I get purging and enemies that chase you out the door?
User avatar
Rebecca Clare Smith
 
Posts: 3508
Joined: Fri Aug 04, 2006 4:13 pm

Post » Fri Oct 04, 2013 4:19 pm

set SLh.SLmode to 4 ; Memory Purge Mode (1-6) (Default: 3)
; Lower # = faster, higher # = slower
set SLv.PurgeOnTravel to 0 ; Purge memory on travel & zone?
set SLv.PurgeOnWait to 1 ; Purge memory when character waits?
set SLv.PurgeOnSleep to 1 ; Purge memory when character sleeps?

I don't think so, at least I don't see purges enabled on exit, or load. I also purge on streamsave, but for stability I don't use the automatic event save options. I save often with the hot key or on the timer. You could use this esp just for the save feature. It's quite nice
User avatar
Amelia Pritchard
 
Posts: 3445
Joined: Mon Jul 24, 2006 2:40 am

Post » Fri Oct 04, 2013 9:16 pm

So, do you get enemies following your character out the door?

I just save the old fashion way. Hit escape and save in a new slot. Then one a week or so I go into my games and clean out saves I no longer need.
User avatar
Sammi Jones
 
Posts: 3407
Joined: Thu Nov 23, 2006 7:59 am


Return to IV - Oblivion