set SLh.SLmode to 4 ; Memory Purge Mode (1-6) (Default: 3)
; Lower # = faster, higher # = slower
set SLv.PurgeOnTravel to 0 ; Purge memory on travel & zone?
set SLv.PurgeOnWait to 1 ; Purge memory when character waits?
set SLv.PurgeOnSleep to 1 ; Purge memory when character sleeps?
I don't think so, at least I don't see purges enabled on exit, or load. I also purge on streamsave, but for stability I don't use the automatic event save options. I save often with the hot key or on the timer. You could use this esp just for the save feature. It's quite nice