Combat Enhancement mod request

Post » Fri Oct 04, 2013 11:14 pm

Hey there everyone, Cooper here with a request for a Combat enhancement mod I had an idea for. I myself am not a modder, but I would love to see this idea in one, so feel free to use this should it grab your attention.

As a bit of background, I thought of this while getting a kill animation. I've noticed that animations tend to only play on the last alerted enemy in an area, and while this is always a cool way to end a fight, I thought that it would be much more enjoyable to get one of these during a battle, even with enemies nearby. So, onto the idea itself!

To start off, the first change would be that when combat is entered with an enemy, every successful strike leads to an increased chance of getting a kill animation such as an decapitation. This means that for example, every unblocked hit against an enemy adds say, a 5% chance to score a animation; so 5 unblocked hits would give a 25% chance.

To counteract this, taking damage from an enemy would either reduce or reset your percentage chance towards getting a kill animation. If you block an attack with a shield or weapon, your percentage will be reduced by 5%, but taking damage without blocking will reset your streak bonus.

Now, should you successfully score a kill animation, the effect of your head-severing awesomeness will not go unnoticed. After an animation, nearby enemies have a chance of being affected by a fear spell-like effect, causing them to flee from your bloodied blade.

That's about it. As I said before, I'm no modder, so I don't know if this is strictly possible, although I don't doubt it. I think this would add a more dynamic combat experience, as you would have more of an incentive to take as little damage as possible, and be more aware of your surroundings during combat (I.e. You might want to take cover from that archer on the walls while you face off with the bandit in front of you, or else your combo bonus might be reset!).

That's all for now. I look forward to seeing if anyone might want to pick up this idea for tier next mod!
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