Quest objective not being displayed

Post » Mon Oct 07, 2013 4:48 am

Something's wrong with my quest, I'm not sure what but it's no longer firing properly.

This no longer enables the npc:

SetObjectiveDisplayed(10)Alias_Enemy.GetReference().Enable()

This doesn't show the journal information:

SetObjectiveCompleted(10);20,30,40 etc as wellSetObjectiveDisplayed(20)

It sets the objective to 20, but the information is empty.

The dialogue that causes these to fire is, the property is filled of course.

AceQuest.SetObjectiveDisplayed(10)AceQuest.SetStage(10)

Any ideas?


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Jaylene Brower
 
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Post » Mon Oct 07, 2013 4:39 am

Are you testing on a dirty save? IE has that save seen that quest before.
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Devils Cheek
 
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Post » Sun Oct 06, 2013 2:04 pm

The save was made right before speaking to the quest giver. I'll try starting a new game and see how that goes.

Edit:That didn't fix it.

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Kortknee Bell
 
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Post » Mon Oct 07, 2013 4:42 am

Do an SQV check on the quest before you talk to the dude to launch it.
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Ysabelle
 
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Post » Mon Oct 07, 2013 1:58 am

I'm not sure how to do that. I found this: http://www.creationkit.com/FAQ:_My_Script_Doesn%27t_Work!

Is that what you were refering to? I don't quite understand the where the function goes or why that would work.

Where you refering to SQV QuestName? What am I looking for? The quest progresses, just the displayed text doesn't.

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Thema
 
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