How to adjust M\H\S with each level up?

Post » Tue Oct 08, 2013 12:11 am

hello, good sirs.

1) i wish to adjust how much health and stamina and magicka a player gains whenever he levels up.

maybe instead of 10, it can be lower.

2) also, do NPCs and creatures also level up by the same value dedicated for the player? so if i lower my own character's amount of health gain with every level up than the NPCs will also level up less health and be weaker?

3) if (2) is a "yes" than is there a way to make the player level up by a different amount of M\H\S than NPCs?

thanks for any help :)

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Michelle Smith
 
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Post » Tue Oct 08, 2013 4:53 am

1 - The game setting iAVDHMSLevelUp determines how much the player gains, alter this setting.

2 - According to the wiki, it does but the HMS points unlike the player, are distributed based on the NPC's class.

3 - NPC's also receive a health bonus per level from the game setting fNPCHealthLevelBonus (default 5)

http://www.creationkit.com/Class

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saharen beauty
 
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Post » Tue Oct 08, 2013 5:07 am

1) thanks.

so after looking at that i will ask - is there a way to make it so health only increases by 5 if the player chooses it and magick and stamina increase by 10, as normal?

2) let me get this straight - the class stats say how they divide the amount of attribute points given by iavdhmslevelup, right? not the amount of points. so if a class is given 4 health and 2 stamina it doesnt mean it will get 4HP and 2SP, but roughly 7 health and 3 stamina, right?

3) i am aware. and also there is an offset on top.

thanks for the heads up though.

4) if i change the iavdhmslevelup , which means that NPCs will have different stats, when will i see this change on NPCs? once they spawn in a cell i just entered? or do i have to start a new game?

5) is there a way to LIMIT how much health the player can upgrade to? for example make it so a player can never upgrade over 300 health, for example?

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SWagg KId
 
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Post » Tue Oct 08, 2013 8:38 am

(1) - Probably could be done using a quest started by the story manager on level up,

(2) - Yes

(4) - I would hazard a guess once they spawn, but not 100% certain on this

(5) - Yes, again via a quest. I experimented with keeping stamina at 100 even if the player selected this as the stat to level.

A quest was started, which brought up message boxes to enable the player to distribute the 10 points into magicka and health.

(1) and (5) would require scripting.

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LijLuva
 
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Post » Mon Oct 07, 2013 8:32 pm

shame i dont know scripting.

thanks for your help anyways, mate. good answers.

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Trish
 
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