To start off I got Skyrim on release day and continue to play it two years later, I love the game.
However the entire time I've played Skyrim, it felt like the journey to find the depth or strategy within the game was completely fruitless, I kept thinking "OK if I just get a few more perks in certain skills the games strategy and tactics will begin to reveal themselves" but they never did. For example on my current playthrough I'm using a spellsword, that has no perks in Alchemy but I enjoy collecting ingrediants and making potions, this usually results in there being no need to use them on expert but on master I'm usually one or two shotted and don't get a chance to use them. Its this sort of imbalance and over reliance on RPG numbers based gameplay that negatively affects what is clearly supposed to be an action RPG.
This is a problem, I don't feel like I have to use my resources at hand to succeed in Skyrim, but then if I up the difficulty to master you usually die too fast to even try to. Can anybody relate to this? I'm not using any exploits by the way. In Fallout 3 just on normal and in power armor a Deathclaw was a tough fight that could require four or five stimpacks, it just feels like a much more balanced game difficulty wise to me.
Perhaps this feeling is from having played Dark Souls just as long as I've played Skyrim (hundreds of hours) which leads me into my next topic, but I'm beginning to feel first person mellee combat has hit a wall, it is nowhere near as satisfying as third person combat and also nowhere near as capable of having the same level of strategy and control, Dark Souls proves this, Devil May Cry, Dragons Dogma and Ninja Gaiden etc. Dishonored has made some ground but first person melee combat is in need of major innovation. I wonder would the depth I was looking for have been somewhat alleviated if Skyrim had some kind of basic parry system even, I'm not sure, but I know Bethesda needs to take a look at games like Chivalry and Dishonored and come up with their own improvements and seriously look at trying to push first person melee combat forward, because the mindless pressing of melee button in Skyrim was a poor choice and will most likely age the game badly in years to come.
Has anyone found a difficulty level or balance to the game where they feel they are challenged and need to use their resources without being one or two shotted?