Combining D3D9.dll Injectors (SMAA + FPS Limiter)

Post » Tue Oct 08, 2013 1:25 pm

I'm facing a unique problem. I currently have two issues in Skyrim, both of which are remedied only by D3D9 injectors, and I'm not sure how to combine their effects.

  1. Micro-stutter: I've only found two fixes for this. One is disabling vSync, which is apparently a big no-no. The other is the FPS Limiter mod from the Nexus (D3D9.dll injector), although the setting that actually does the trick is not the FPS limit but setting the RenderAheadLimit=1. This seems to be the best fix as I haven't noticed any side effects.

What I'm using: http://skyrim.nexusmods.com/mods/34/?

  1. SMAA: I've recently made the transition to SMAA and won't be going back due to the massive performance increase and near-perfect quality. Unfortunately, this also requires a D3D9.dll injector:

What I'm using: http://mrhaandi.blogspot.com/p/injectsmaa.html

I know that with ENBs, you can simply set up a proxy in the ENB's .ini file and use two D3D9.dll files. However, I can't seem to apply this to the two injectors I'm using above. Is this even possible?

Alternatively, I've heard (but am not quite sure) that most ENBs come prepackaged with SMAA. I don't necessarily want an ENB (performance-wise), but could I run an ENB with all features stripped besides SMAA and then point the proxy to the micro-stutter D3D9.dll fix, thus eliminating the stand-alone SMAA injector? I'm not great with the ins-and-outs of ENBs, so I'm also not sure if this is possible or if ENBs even come with SMAA.

Thanks in advance for your suggestions!

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brenden casey
 
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