» Wed Apr 21, 2010 4:53 am
Remove the immortal NPCs and perhaps have generic, random-name-generated NPCs walk around and, if killed, replaced, including shop owners. I'd like that. If you kill a shop owner that has a quest for you, however, I don't think that should come back. I really think if some system of NPC replacement were implemented, you'd still have to be punished for killing indiscriminately. Having lots of generic NPCs would help the ambiance, though. Not like the Oblivion NPCs weren't generic enough, and it would make sense, too. I mean, the Imperial City has, what, 40 NPCs in it? That never felt like nearly enough. It was more like a small hick-town than a city at all, if there were just always people wandering around, that'd at least provide the illusion that it wasn't a ghost town.