[Mod Idea] Expanding Skyrim Smithing System

Post » Fri Oct 11, 2013 1:45 pm

Hello guys! Prefixing that I have never modded any bethesda published games, as I have just done a discrete number of translations for their respective mods, I'd like to share this idea to see if it's possible to build a mod upon it. The idea regards skyrim smithing system, and is all about expanding it by introducing some new gems, particular stones and so on, and combining them with alchemical elements, about whom I am still thinking of. Those elements could react with those new materials in different ways: an unidentified gem, which could be available through mining, if smashed, could give particular properties to some kind of alchemical element, giving the armor a little, but incredible and mystic shine. Other similar action could, instead, give particular properties so that the armor, to whom the process is applied, becomes very resistent, and also leaves some drips on the ground, which create a sort of essence that melts only some kind of enemies, and damages some others. This is just a sketch of what I have thought yesterday, and I don't know if it is possible to realize it. Furthermore, I have also forgotten something else about this smithing system modification, but It should come to mind again soon. Let me know what you think about!

P.s. : I know that I would need advanced modelling and texturing skills, along with visual effects ones, but I am inclined to learn.

EDIT: Here is another concept: the alchemical elements are combined so that they are stable and fluid, and flow through the armors cavities.

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STEVI INQUE
 
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