i'd need some help for some last issues for my cache sacks model:
all previous model versions (~25th now) had one common issue: placed within certain room markers, they turned invisible (not in all, never really found out what makes the difference though).
anyway, i now FINALLY have a model that's visible in ALL room markers, and i also could clear out most additional issues, except for 2 things:
.) in creation kit, everything appears perfectly as should
.) in game, there's issue #1: there's a root node for the model's ani bones, that has a rotation set.
the node's rotation related to the main non-animated NiTriShape comes out just allright, the thing is just, in game (not in ck or nifskope),
the WHOLE MODEL (= the whole bsFadeNode) gets that root node's rotation TOO, related to the world (while ani-part to non-ani-part's also still rotated as should).
had some other model versions where that didn't happen, but these all had the visibility issue.
.) in nifskope, issue #2 (but just a minor cosmetic one, i think at least): the NiTriShape object belonging to that animated root floats way above it's root - it's right where it should in game and ck though. just like above, i had this fixed too in some other versions, but all with visibility issue.
2/3 of what i did to produce and/or eliminate issues (mostly both at once, actually) was plain trial and error, so it's totally impossible for me to really tell what made what work or not in which of the 3 progs or even reproduce it, so i really hope somebody can help (been struggling with that model for MONTHS now, it's just getting SO frustrating)
the model is http://neuwinger.at/dl/TESTSACKOKT02D.nif (right-click, save as. server's my own and safe)
(model's not fine tuned yet in this version, so pls ignore cosmetics)