WMK problem

Post » Mon Oct 14, 2013 10:14 am

When i enable the DLC plugins or the Fook 2 plugin fallout 3 doesnt start and i have no idea why i have the plugins and all the requirements ( Dlcs and the other mods) and i have no idea if i am missing something
Mod List :

Spoiler
Advanced Recon Armor.esp
aHUD.esm
Anchorage.esm
BlackWolf Backpack - Blank's Container Patch.esp
BlackWolf Backpack - Vendor Script Replenish.esp
BlackWolf Backpack.esp
BoSDX.esp
BrokenSteel.esm
CALIBR.esm
CRAFT.esm
Dark Justice Duster.esp
DCInteriors_ComboEdition.esm
Dragonskin Tactical Outfit.esp
Echo_UseBothGloves.esp
F3ProjectRealityMkI.esp
Fallout3.esm
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
FO3 Wanderers Edition - Main File.esm
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
FO3 Wanderers Edition - Optional VATS Realtime.esp
FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp
FO3_WRP.esp
GNR Enhanced.esp
iHUD.esm
ImaginatorFO3.esp
Outcast DX.esp
PointLookout.esm
RH_FWE_Bridge.esp
RH_IRONSIGHTS.esm
RH_IronSights_Basic_AnchoragePlugin.esp
RH_IronSights_Basic_BrokenSteelPlugin.esp
RH_IronSights_Basic_PittPlugin.esp
RH_IronSights_Basic_PointLookoutPlugin.esp
RH_IronSights_Basic_VanillaPlugin.esp
RH_IronSights_Basic_ZetaPlugin.esp
RH_IronSights_Pitt_NewRifleSights.esp
RH_IronSights_PL_NewItems.esp
RH_IronSights_RemoveReticule.esp
RH_WMK_Bridge.esp
StreetLights - Wasteland.esp
StreetLights.esm
sunglassescollection.esp
ThePitt.esm
Tribal_DX.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits.esp
Zeta.esm

User avatar
Nicholas
 
Posts: 3454
Joined: Wed Jul 04, 2007 12:05 am

Post » Mon Oct 14, 2013 5:17 am

The WMK mod itself is supposed to go first, before any bridges or patches for other mods. Your Fallout.esm file is also supposed to be the very first mod in the list, and all the esm files are supposed to come after that. Get BOSS and have it sort out your mods. If that's your actual load order it's a total mess. If it's just a basic list, than it's meaningless to anyone trying to help you. We need to see the proper order.
User avatar
carla
 
Posts: 3345
Joined: Wed Aug 23, 2006 8:36 am

Post » Mon Oct 14, 2013 4:46 am

After i use boss it stays almost the same way if not the same way!

Spoiler
Advanced Recon Armor.esp
aHUD.esm
Anchorage.esm
BlackWolf Backpack - Blank's Container Patch.esp
BlackWolf Backpack - Vendor Script Replenish.esp
BlackWolf Backpack.esp
BoSDX.esp
BrokenSteel.esm
CALIBR.esm
CRAFT.esm
Dark Justice Duster.esp
DCInteriors_ComboEdition.esm
Dragonskin Tactical Outfit.esp
Echo_UseBothGloves.esp
F3ProjectRealityMkI.esp
Fallout3.esm
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
FO3 Wanderers Edition - Main File.esm
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
FO3 Wanderers Edition - Optional VATS Realtime.esp
FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp
FO3_WRP.esp
FOOK2 - RH_IronSights.esp
GNR Enhanced.esp
iHUD.esm
ImaginatorFO3.esp
Outcast DX.esp
PointLookout.esm
RH_FWE_Bridge.esp
RH_IRONSIGHTS.esm
RH_IronSights_Basic_AnchoragePlugin.esp
RH_IronSights_Basic_BrokenSteelPlugin.esp
RH_IronSights_Basic_PittPlugin.esp
RH_IronSights_Basic_PointLookoutPlugin.esp
RH_IronSights_Basic_VanillaPlugin.esp
RH_IronSights_Basic_ZetaPlugin.esp
RH_IronSights_Pitt_NewRifleSights.esp
RH_IronSights_PL_NewItems.esp
RH_IronSights_RemoveReticule.esp
RH_WMK_Bridge.esp
StreetLights - Wasteland.esp
StreetLights.esm
sunglassescollection.esp
ThePitt.esm
Tribal_DX.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - FOOK.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - PointLookout.esp
WeaponModKits - ThePitt.esp
WeaponModKits - Zeta.esp
WeaponModKits.esp
WMKAA12Shotgun.esp
Zeta.esm

User avatar
J.P loves
 
Posts: 3487
Joined: Thu Jun 21, 2007 9:03 am

Post » Mon Oct 14, 2013 2:04 pm

That's impossible, BOSS would never order them that way. You're not doing something right. There's no way your game is going to run if that's your actual load order.

PS: Looking closer at your list, it looks to me that you're just typing in the names of the mods as they appear in your Data folder. That is not your load order. If you run BOSS, go into it's install folder afterwards. Inside you'll see a sub-folder for the game. Inside of that will be a text file called ModList. Use that to post your order here, not what appears in your Data folder. That will never change, it's always going to be sorted alphabetically by Windows and is meaningless to anyone trying to track down your conflict.

User avatar
Eire Charlotta
 
Posts: 3394
Joined: Thu Nov 09, 2006 6:00 pm

Post » Mon Oct 14, 2013 12:47 pm

hmm i see the problem
here is Boss List :

Spoiler
Fallout3.esm
Anchorage.esm
ThePitt.esm
StreetLights.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
aHUD.esm
iHUD.esm
CRAFT.esm
CALIBR.esm
FO3 Wanderers Edition - Main File.esm
DCInteriors_ComboEdition.esm
RH_IRONSIGHTS.esm
ImaginatorFO3.esp
StreetLights - Wasteland.esp
RH_IronSights_Basic_VanillaPlugin.esp
RH_IronSights_Basic_AnchoragePlugin.esp
RH_IronSights_Basic_PittPlugin.esp
RH_IronSights_Basic_BrokenSteelPlugin.esp
RH_IronSights_Basic_PointLookoutPlugin.esp
RH_IronSights_Basic_ZetaPlugin.esp
RH_IronSights_Pitt_NewRifleSights.esp
RH_IronSights_RemoveReticule.esp
RH_IronSights_PL_NewItems.esp
GNR Enhanced.esp
BlackWolf Backpack.esp
BlackWolf Backpack - Vendor Script Replenish.esp
BlackWolf Backpack - Blank's Container Patch.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
FO3 Wanderers Edition - Optional VATS Realtime.esp
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
FO3 Wanderers Edition - Project Beauty.esp
FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp
RH_FWE_Bridge.esp
WeaponModKits.esp
WeaponModKits - FOOK.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
WMKAA12Shotgun.esp
Advanced Recon Armor.esp
BoSDX.esp
Outcast DX.esp
Tribal_DX.esp
Dark Justice Duster.esp
Dragonskin Tactical Outfit.esp
Echo_UseBothGloves.esp
sunglassescollection.esp
F3ProjectRealityMkI.esp
RH_WMK_Bridge.esp
FO3_WRP.esp
FOOK2 - RH_IronSights.esp

but still i have no idea what to do about the problem im having...

User avatar
suzan
 
Posts: 3329
Joined: Mon Jul 17, 2006 5:32 pm

Post » Mon Oct 14, 2013 4:40 am

If the game doesn't start, it's probably because of a missing master. Easiest to check with http://fallout3.nexusmods.com/mods/11336/? (the plugin with a missing master will be red and you can see which master it is that is missing).

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Franko AlVarado
 
Posts: 3473
Joined: Sun Nov 18, 2007 7:49 pm

Post » Mon Oct 14, 2013 12:08 pm


That doesn't matter, the game is hardcoded to load the master esm first (in case of Skyrim, also the Update.esm), and other esms then, regardless of the load order. Of course load order of the esms counts.

On topic, you have two FOOK patches, but no FOOK files. That causes the crash. Either install FOOK or remove the FOOK patches.

Actually, make that remove FOOK pacthes since you have FWE. Last i heard FWE and FOOK can't be used at the same time. That was quite a while ago, though :hehe:
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Lillian Cawfield
 
Posts: 3387
Joined: Thu Nov 30, 2006 6:22 pm


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