I want to trigger the giant slam on the ground effect when a giant actor falls dead to the ground.
I have tired place at me with the explosion and a spell cast on the actor that had the explosion but so far no explosion.
I know the spell hit the actor because I had a test shader on it and the test shader appears.
I tried both my own and the standard explosion used for the giant stomp.
I really wish the place at me had worked as that would have been the simple way to do it.