Hello, forums. I'm back again
I have a new question for you today: How the heck can I get this Actor to play even just a simple "walk" animation? I can't seem to figure it out. I have reference to the Actor gameobject and I've found something about ObjectReference.PlayIdle but can't seem to figure it out. If anybody knows how to do it using the ScriptDragon C++ then more points for you but any and all help appreciated. Thanks guys!