I know that standard editor markers can be toggled with 'M' shortcut key, but even this will leave certain marker-like objects in the render window that are very annoying and obstruct the working space and viewing paths. Examples include the pink acoustic space markers, certain fx meshes like all of the fxambsnowblowing snow whisps that cover the mountain sides and make it very difficult to make worldspace edits on objects that are obstructed by them.
So, does anyone know of a way to temporarily remove these objects from being rendered? Or any other workaround for this 'issue'?
Thanks