Forcing an actor to drink a healing potion

Post » Fri Oct 18, 2013 4:07 am

I'm trying to get hostile actors to use a healing potion when their base health falls below certain thresholds as long as if they have the required potion in their inventory.

The hostile actors are placed in a quest where a combat over-ride package is applied.

The Public Package Data is as follows:

SearchLocation Location Near Self, radius 10

SearchOwnInventory Bool True

PotionToSelect TargetSelector RestoreHealth01

The package is designed as follows using two procedures in sequence

Procedure - Find

Procedure - Eat

I have set the Interrupt Override to Combat, and have applied no conditions to the package or procedure.

To cover both bases, i have placed this package in the quests Alias Package Data, and also on a formlist for the Combat Override Package List.

I have verified the actors are placed in the quest yet the actor only uses a potion when at low health.

Any advice would be appreciated

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Alexxxxxx
 
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