» Wed Apr 21, 2010 9:03 pm
I think it would help if these hostile creatures come with more visibility. I'm not saying the game should provide some lame looking arrows to point out where they're. Just make the creatures move more aggressively or make more sounds, and extra reflective lights and shadows could help out there too. Even some temporary glows to help the players to easily spot them.
After you kill certain numbers of animals and attain higher level, they should run and hide instead of fighting you. For instance, a lv5 player with a kill score of 100 would make half of the weak enemies (rats, mudcrabs, etc) to run instead of triggering "Hostile Nearby" music. As his level and kill score goes up, even relatively stronger enemies (wolves and such, eventually even bears or bigger) to run. At higher level and kill score, stronger enemies would run away more often.
Bosses should never have this kind of behavior, but I thought it was kinda bothersome that some of the weak enemies that simply won't worth my time do pick a fight with me and waste my time.