Need help with exporting Animated Activators

Post » Tue Oct 22, 2013 10:28 am

Hi Everyone,

I'm having a hard time exporting my animated objects to Morrowind.

1) I created the object and called my center mesh Main

2) I linked everything.

3) I animated the object.

4) Created and Linked my Root Bone Point just under the mesh.

4) In the track view I named the track to the object name.

5) Added a Note Track under the Root Bone.

6) Placed and named Idle: Start and Idle: Stop on the note Track.

7) Then Select All and Export...

8) Now what? Which export options do I choose to get a *.nif with X*.nif and X*.kf files ????

It's not working I tried all options, can anybody explain it to me please?

Thanks in advance! :icecream: :banana: :bunny:

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Louise
 
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Post » Mon Oct 21, 2013 11:11 pm

are you working in blender?
if yes, can you upload the file somewhere?
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Marine x
 
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Post » Tue Oct 22, 2013 8:38 am

Hi Antares,

No i'm working in 3dsMax and Gmax using the Niftools plugins to export....

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Vickytoria Vasquez
 
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