akaviri invasion?

Post » Thu Apr 22, 2010 3:05 am

What is wrong with "epic" stories? Isn't the whole point of an RPG to live through an "epic" story? When I pop OB, DA:O, Mass Effect, or any other RPG into my disc tray, I want an "epic" story. In fact, I think that was one of the major reasons I never liked OB main quest, it never made you feel important as Martin or Jauffrey.

More on topic: While I wouldn't mind an Akiviri invasion plotline, id'e much rather play something akin to Morrowind; the comming to power story of Morrowind is by far the best in the TES series. In Morrowind, I always felt I was the hero, not just some guy doing errands for the hero. :facepalm:


I know this is a few days late but you mentioned Mass Effect. Mass Effect doesn't really get epic until you find out about Sovereign. Before that its gathering evidence and finding wtf is going on. That's what more people want rather than OMG U SAVE US NAO on the second mission.

What I think is very interesting is that not being the hero(as was the case in Oblivion) was requested by many Morrowind fans, like many other changes. Yet, those Morrowind fans then turned around and claimed to hate the new changes, which they requested. It seems people are always divided, but it would be nice if people actually decided what they want(or let the developers know exactly what you want changed, including details, not just saying that you want it changed to be something like ).


You weren't a hero at all in Oblivion, you were just a tool.
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MARLON JOHNSON
 
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Post » Wed Apr 21, 2010 10:04 pm

I know this is a few days late but you mentioned Mass Effect. Mass Effect doesn't really get epic until you find out about Sovereign. Before that its gathering evidence and finding wtf is going on. That's what more people want rather than OMG U SAVE US NAO on the second mission.



You weren't a hero at all in Oblivion, you were just a tool.


That's why I said "not being the hero(as was the case in Oblivion)". Some Morrowind players requested that, and they got what they (said they)wanted.
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Killer McCracken
 
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Post » Thu Apr 22, 2010 2:32 am

You weren't a hero at all in Oblivion, you were just a tool.

So where you in Daggerfall and Morrowind. The former being a tool to the major political powers, the latter a tool of Azura.
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Roisan Sweeney
 
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Post » Wed Apr 21, 2010 5:02 pm

That's why I said "not being the hero(as was the case in Oblivion)". Some Morrowind players requested that, and they got what they (said they)wanted.


No I was agreeing with you but what I mean is that when OB was drawing near, a lot of people wanted to keep the hero part to a minimum (like it was in MW, slowly building up) but what they did in Oblivion is make you the [censored] errand boy and they jumped into the plot WAY to early.
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lucile davignon
 
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Post » Thu Apr 22, 2010 4:28 am

No I was agreeing with you but what I mean is that when OB was drawing near, a lot of people wanted to keep the hero part to a minimum (like it was in MW, slowly building up) but what they did in Oblivion is make you the [censored] errand boy and they jumped into the plot WAY to early.

That's why I also said "it would be nice if people actually decided what they want(or let the developers know exactly what you want changed, including details, not just saying that you want it changed to be something like )". Fans need to be specific and tell the developers exactly what they want, not just give them a short suggestions and expect them to read minds. People never were that specific. If they were, Bethesda would have understood what they meant. However, Bethesda has been planning the Oblivion invasion for a long time. Clues are seen in Morrowind and even in Daggerfall. I believe Bethesda even trademarked the name "Oblivion" in 1995.
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Richard
 
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Post » Wed Apr 21, 2010 8:43 pm

That's why I also said "it would be nice if people actually decided what they want(or let the developers know exactly what you want changed, including details, not just saying that you want it changed to be something like )". Fans need to be specific and tell the developers exactly what they want, not just give them a short suggestions and expect them to read minds. People never were that specific. If they were, Bethesda would have understood what they meant. However, Bethesda has been planning the Oblivion invasion for a long time. Clues are seen in Morrowind and even in Daggerfall. I believe Bethesda even trademarked the name "Oblivion" in 1995.


I think it depends on where they looked, a lot of people made detailed suggestions from what little I remember but a lot of people were just like MAOR EPIC and stuff like that lol.

I wasn't even mad about the Oblivion invasion, the only thing that made me mad is how they jumped into the story so quickly.
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Spencey!
 
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Post » Thu Apr 22, 2010 4:42 am

I think it depends on where they looked, a lot of people made detailed suggestions from what little I remember but a lot of people were just like MAOR EPIC and stuff like that lol.

I wasn't even mad about the Oblivion invasion, the only thing that made me mad is how they jumped into the story so quickly.

More detailed suggestions are usually made, but the majority of people still just give short suggestions, covering up the detailed and thought-out suggestions, which is a sad fact for those of us who truly love the series and aren't looking for just another game. I agree that the Oblivion invasion story was too fast-paced. I also didn't like the sense of urgency and obligation that it placed on my more noble characters. It wasn't a good story, in my opinion, but it was a result of those demanding a more epic game in short, impulsive suggestions. However, while I don't enjoy the main quest, I love the main quest of Shivering Isles and, to a lesser degree, the Knights of the Nine. It seems as if Bethesda always thought of the Oblivion invasion as urgent and fast-paced, though
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Floor Punch
 
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Post » Thu Apr 22, 2010 4:59 am

More detailed suggestions are usually made, but the majority of people still just give short suggestions, covering up the detailed and thought-out suggestions, which is a sad fact for those of us who truly love the series and aren't looking for just another game. I agree that the Oblivion invasion story was too fast-paced. I also didn't like the sense of urgency and obligation that it placed on my more noble characters. It wasn't a good story, in my opinion, but it was a result of those demanding a more epic game in short, impulsive suggestions. However, while I don't enjoy the main quest, I love the main quest of Shivering Isles and, to a lesser degree, the Knights of the Nine. It seems as if Bethesda always thought of the Oblivion invasion as urgent and fast-paced, though


Yeah the thing that destroyed the Oblivion invasion was when you have to do something urgent, but you can postpone it indefinately. I didn't mind the main quest but there was a lot of boring stuff in it (sewers :snoring: ). Shivering Isles was amazing though! I didn't like KotN because of the dungeon crawls, especially with the scaled enemies.

The thing that worries me is that in Morrowind there were tonnes of NPCs and a lot of quests that you just randomly found. Oblivion scaled that down a lot which kind of disappointed me. Fallout did the same thing (I know it was in a wasteland lol) but I really hope there isn't like 10 mediocre side quests in TESV, compared to how many in Morrowind.
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louise tagg
 
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Post » Wed Apr 21, 2010 11:06 pm

Yeah the thing that destroyed the Oblivion invasion was when you have to do something urgent, but you can postpone it indefinately. I didn't mind the main quest but there was a lot of boring stuff in it (sewers :snoring: ). Shivering Isles was amazing though! I didn't like KotN because of the dungeon crawls, especially with the scaled enemies.

The thing that worries me is that in Morrowind there were tonnes of NPCs and a lot of quests that you just randomly found. Oblivion scaled that down a lot which kind of disappointed me. Fallout did the same thing (I know it was in a wasteland lol) but I really hope there isn't like 10 mediocre side quests in TESV, compared to how many in Morrowind.

Oblivion had a lower amount of quests than Morrowind, but some were pretty fun. Remember the quest with the Floated Boat Inn or the quest involving that strange world inside a painting? I liked those. I would prefer some more content, though. Morrowind's setting was a big win for Morrowind. Oblivion's setting was bland. Once again, though, the Shivering Isles gives me great hope for future settings and future quests. While some quests in vanilla Oblivion were pretty good, everything in the Shivering Isles was just amazing. The Isles had unmarked oddities to find, a wonderful environment, a great story, interesting NPCs, and some nice random quests. Many of my favorite parts of Oblivion are a part of the Shivering Isles. I believe Oblivion has less than Morrowind in some ways due to Bethesda being overly-ambitious, though. They had planned for many things to be in Oblivion, but they seemed to have been rushed, or perhaps they didn't fully understand what their fans suggested(with the majority of people wanting more "epic" stuff). I still love Oblivion, but there are some major problems with Oblivion. Many of those problems were fixed with Shivering Isles, in my opinion. I'm assuming Bethesda will give us something amazing with TES V, but the only thing that really makes me question an interesting environment in that game is the name "Skyrim". It has potential, but I don't want to leave the Shivering Isles for the mortal world of Tamriel. :P The Shivering Isles are too interesting.

Anyway, as for the Akaviri invasion, I think it should be saved for a later game, such as one in Morrowind(the mainland, this time).
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Rinceoir
 
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