Awesome looking new obilvion mod

Post » Thu Apr 22, 2010 10:29 am

All looks good to me! Why not suspend comments about FPS impact in public? While I'm sure it's not intentional, it does sound rather negative and could dishearten the modders if they read this thread :) Since those are screenshots taken in-game, clearly they've played it and so must know that it is playable on some PCs. Not all mods are designed to run on low-range and mid-range PCs, and for all we know, the FPS might not be bad at all even on a mid-range anyway.
User avatar
Stat Wrecker
 
Posts: 3511
Joined: Mon Sep 24, 2007 6:14 am

Post » Wed Apr 21, 2010 8:44 pm

Wow that is impressive!
User avatar
Nauty
 
Posts: 3410
Joined: Wed Jan 24, 2007 6:58 pm

Post » Wed Apr 21, 2010 7:57 pm

Most of the screen shots looked "foggy" to me. But other than that, looked pretty nice.
User avatar
Code Affinity
 
Posts: 3325
Joined: Wed Jun 13, 2007 11:11 am

Post » Thu Apr 22, 2010 7:39 am

Yeah, they must of really spent a lot of time getting those effect settings just right. That would be a tedious process. I wonder if they figured out a way to add in a plugin that allowed them on the fly ability to change effects? With the OBGEv2 support Plugin, you can do this generally headache free. Although a hotkey increase/decrease on the fly ability would be best. Similar to what you can do with ENB series effects in game. Curious why a support plugin, or hotkey increase/decrease effect hasn't been developed for Oblivion.ini settings such as HDR and Bloom? It seems it should be possible. OBGEv2 Support Plugin has proven it is.
User avatar
Terry
 
Posts: 3368
Joined: Mon Jul 09, 2007 1:21 am

Previous

Return to IV - Oblivion