If orcs had a racial ability, what would it be?

Post » Sat Oct 26, 2013 2:11 pm

They have the berserker rage power and then inexplicably no ability, people justify it saying the berserker rage is overpowered, but I say this is nonsense, you can only use it once a day and usually you forget to, and then it's not all that useful anyway.

Compare that with abilities which are just there 24/7. I would rather lose the power and get a cool ability. Anyway, the real question here is, what would orcs logically have?

Maybe a +50 to health or stamina?
Maybe a 50% resist damage?

There has been mention of them morphologically having thick skin and strong bones if I'm not mistaken, so something to do with durability seems a good fit. Stamina maybe because they're known to endure hardship well and stamina is just very useful for power attacks in combat, and gives a boost to carry weight. They're known to be strong so swinging a warhammer and carrying a bunch of stuff should naturally be easier for them.

Another possibility might be extra damage done by their heavy fists in unarmed combat.

What do you think?

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Margarita Diaz
 
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Post » Sun Oct 27, 2013 12:07 am

Natural 50 "armor cap." Innate 15% resist magic. Always active.

I modded the Orcs in my game to have those abilities. They're supposed to be the most durable, as befits natural berserkers born in the image of their Lord Malacath.

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Cassie Boyle
 
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Post » Sat Oct 26, 2013 6:36 pm

In Morrowind and Oblivion they have a constant 25% Magic Resistance

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Lily
 
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Post » Sat Oct 26, 2013 1:22 pm

To crush a person's skull with their mind.
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RUby DIaz
 
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Post » Sat Oct 26, 2013 11:24 am

Based on their ability from earlier games, I'd say 10-15% resist magic

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Ross Zombie
 
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