Lets invent alteration spells!

Post » Sun Oct 27, 2013 3:43 pm

-increases target's equipped gear and weapon weight by 10 (makes them slow walk)

-pointed at ground, creates a tree that snares enemies nearby for 30 seconds. (like a paralysis rune)

-return of the water walking spell

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Samantha Mitchell
 
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Post » Sun Oct 27, 2013 11:02 pm

A real Telekinesis spell where we can carry people. Without being a vampire!
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Marine x
 
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Post » Sun Oct 27, 2013 6:18 pm

A Telekinesis spell that when used to throw objects at people "the damage done = Object Weight x Alteration Level / 3 + what type of Object it was.."


would really make my "only weapon is throwing stuff at people" build Viable..

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Erin S
 
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Post » Mon Oct 28, 2013 2:19 am

Create a magical wall to act as an obstacle to enemies. Completely blocks all magic and arrows till it is destroyed[strength determined by spell level/skill] or expired.

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Ernesto Salinas
 
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Post » Mon Oct 28, 2013 1:19 am

Variation on the stoneskin spell. Cast on touch. Decreases all physical damage taken by 50%, except for in the case of hammers. Hammers deal 100% more damage.

Is that... is that even really useful? Sure, you can use it to buff up allies and debuff enemies if you're packing hammers, but...would anyone use that? I don't know, it's the first thing that popped into my head.

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Julie Ann
 
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Post » Sun Oct 27, 2013 5:02 pm

The Ability to unlock chests and move distant levers and switches. I may be a bit resentful about having to use lockpicks :stare:

EDIT Levitation, Alterationists should not need bucket exploits to move through the Aethers.

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Add Me
 
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Post » Sun Oct 27, 2013 10:47 pm

Quagmire's Telekinesis- removes clothes off targeted NPC.
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Laura Cartwright
 
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