Single light source affecting multiple cells?

Post » Wed Oct 30, 2013 8:59 am

While tinkering with lights I noticed strange behavior – it seems like light source positioned in one cell might be visible in entirely different cell in case if there is a teleport between these cells and player visited both (i.e. these are loaded). Steps to reproduce:

In GECK:

1. create cell A with a door and a switch;

2. create cell B (both cells must have same X, Y and Z) with a light source (make it initially disabled) and another door which is linked to A;

3. script switch in A to enable / disable light in B

Begin OnActivate                  if lightB.GetDisabled       lightB.Enable   else       lightB.Disable   endif   ActivateEnd

In game:

1. teleport to cell A;

2. travel to cell B via door then return to cell A;

3. activate the switch.

You might notice that when the light in B switches its state to “enable”, it becomes visible in A at same X, Y and Z coordinates where it was in B. Looks like bug, because it does not reproduce emittance modifiers etc., just pure light. And if you save/load it disappears from A. I would appreciate some thoughts on this or at least confirmation that it’s not just my local glitch. Thanks!

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