what do you mean, you want to reduce the distance in which they'll get the "activate xyz" prompt in game, do i get that right...?
don't know of any way to directly do this, but you could work around like this:
basically, make the activator a static instead and put an activator primitive around it, mark this as "player activation" on the ref.
this primitive starts disabled, an on it, you'd put a script that checks for player distance and only disables the primitive (= when you get the prompt) when he's within your desired distance (and re-disables when not).
instead of distance checks, you can of course also go with a trigger etc.
(if you go for distance, don't let querying start before OnCellAttach and stop OnCellDetach, or even better, onCellAttach register for a single GainLos from player to the static you made (not the activator, neither disabled nor primitives fire for los, so that'd double-not work.), and only start querying when that triggers, or do distance checks on single updates only - plus anything else you can come up with to reduce performance impact from getting distance.