[RELz] Prison Moon Enhanced II

Post » Tue Nov 12, 2013 7:22 pm

http://download.fliggerty.com/download--929

http://www.youtube.com/watch?v=-oKUGbaTZvM&feature=youtu.be

Complete remake of the original Prison Moon Enhanced by Nahtaivel. Makes the Ministry of Truth in Vivec more interesting by adding a number of rocks that orbit the Ministry of Truth itself.
Things changed from the original and the reasons why:
The original had some issues when I tried it out. I realize some of them are easy fixes for modders to make, but not everyone is a modder.
1. The nifs had bad texture paths.
2. They used a custom texture, which was just a copy of the Ministry's default texture with a new name, and so would not change with texture replacers. Now they will.
3. The orbiting rocks all used one mesh (terrain_rock_01), in two size variations. I use 6 different rock meshes and sizes for them, for variety. Those 6 rock meshes are modified Bethsada meshes.
4. Several of the rocks clipped each other as they orbit. I spent MANY hours of fiddling with the original setup. Once I realized why the rocks were not reacting correctly when I made changes, I gave up in frustration on the idea of a simple fix, and decided to just remake it the way I felt it should have been done in the first place. The author used some wild translation rotations in the CS to achieve his rock orbits. In fact, if you load the mod in the CS, you will note that the rocks are not in the same orbits there as they are in game. I now believe this is due to the fact the game do not really know how to handle all those rotations correctly. This problem is kind of noted in MWSFD by the way. So...my fix was to make the translations part of each rock mesh itself in NifSkope. Now the game and the CS agree with each other as to WHERE the rocks are, and they no longer clip each other.
5. I was not happy with the original sound, nor with its trigger in the script. I am using a stock wind sound that I think is better for immersion, and am using a different trigger for that sound.
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Carolyne Bolt
 
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Post » Tue Nov 12, 2013 12:05 pm

Looks good :smile: I know you said you were fiddling with it (Due to it's reference in Nif Texture Stripper), and I'm honestly not good with trigonomotry so I couldn't have fixed it. But looks like an improvement.

Something to note though, if you do try to stand on one of the rocks and move while it's moving, I think you fall through it (Similar issue with Deus Ex Machina mod (involving lava raising)), the engine wasn't really designed with moving static objects in mind.
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Sweet Blighty
 
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Post » Tue Nov 12, 2013 12:31 pm

Oh, now that's brilliant. I loved the original and your changes sound superb. Thanks, Spirithawke.
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Prue
 
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Post » Tue Nov 12, 2013 10:06 am

Fantastic!

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Scott Clemmons
 
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