BOSS - Better Oblivion Sorting Software

Post » Fri May 27, 2011 11:48 am

http://www.tesnexus.com/downloads/file.php?id=16273 (or similar - I didn't download.)

looks to be, thanks :)
Pacific Morrowind
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chloe hampson
 
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Post » Fri May 27, 2011 5:03 am

looks to be, thanks :)
Pacific Morrowind

Not a problem. :)


(Unofficial) PUBLIC ANOUNCEMENT:
This, folks, is why you should give links, or at least the name of the mod, if you want it added.
Esm/esp names are not always enough for others to find them ;)
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Amy Cooper
 
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Post » Fri May 27, 2011 1:03 am

http://tesnexus.com/downloads/file.php?id=25841

Already present and accounted for previously. This is simply a new version.
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Jordyn Youngman
 
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Post » Fri May 27, 2011 3:29 am

http://tesnexus.com/downloads/file.php?id=25841

added (and note to upgrade from previous version), thanks.
Pacific Morrowind
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Flutterby
 
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Post » Fri May 27, 2011 7:34 am

Updated to the latest version of the Masterlist 09/20/09 and have the following unknown mods:

BP-CosmeticLibraryBase-Public.esmMG01-fix.espLoot All Armor.espVAs Better Gold with no Menu Icon.espOBC City Life - FULL.espBP-Cosmetic_Compilation-Alternative.espBodysuit for Exnem.esp


In case it may be useful, I placed these as follows:
MathFunctions.esmBP-CosmeticLibraryBase-Public.esmJog_X_Mod.esm



Primate Rank Fix.espMG01-fix.esp\----------------------------------\Non-English Language fixes


Lock Bash Omega.espLoot All Armor.espLyn-DarkBrotherhoodAssassins.esp


VA_BetterGold.esp% {{BASH:Graphics}}VAs Better Gold with no Menu Icon.esp% {{BASH:Graphics}}Vampire Alchemy V1.1.esp


moDem's City Life.esp? May cause crashes in the IC Market district. May have been fixed. Needs verification.OBC City Life - FULL.espCrowded Cities 15.esp


BlueStaff.espBodysuit for Exnem.espBoethiahs assassin armor.esp

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Ray
 
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Post » Fri May 27, 2011 4:03 am

Updated to the latest version of the Masterlist 09/20/09 and have the following unknown mods:

added, thanks especially for the suggestions.
Pacific Morrowind
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Arrogant SId
 
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Post » Fri May 27, 2011 9:49 am

http://tesnexus.com/downloads/file.php?id=25841

Already present and accounted for previously. This is simply a new version.


Just as an FYI, it's generally a bad idea to rename your ESPs for updated versions as the game will treat them as brand new each time which will cause data to be reset. Unless that's your intent.
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Katie Samuel
 
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Post » Fri May 27, 2011 6:19 am

True enough. I didn't make this mod however, so not my call to make there. :)
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Dustin Brown
 
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Post » Fri May 27, 2011 8:39 am

Pacific, when adding the Trolfs Junkyard weapons you missed this esp

Unknown mod file: trfjSolarisStaff.esp
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Louise Lowe
 
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Post » Thu May 26, 2011 8:46 pm

Pacific, when adding the Trolfs Junkyard weapons you missed this esp

rectified, thanks.
Pacific Morrowind
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Symone Velez
 
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Post » Thu May 26, 2011 10:07 pm

I noticed BOSS puts Item Interchange Placement higher up in the list before the Bashed Patch than suggested on the Wrye Bash info page. Does it matter? I moved mine to Wrye's suggestion and I'm wondering if there is newer wisdom...
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Amy Cooper
 
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Post » Fri May 27, 2011 3:07 am

I noticed BOSS puts Item Interchange Placement higher up in the list before the Bashed Patch than suggested on the Wrye Bash info page. Does it matter? I moved mine to Wrye's suggestion and I'm wondering if there is newer wisdom...


Item Interchange is picky about load order. The extraction plugin should be after any plugin that it is looking for aka "mods listed in it" and placement plugin should be toward bottom of load order. Once again this may be different than what boss or wrye post. But Item Interchange is picky once again..
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GabiiE Liiziiouz
 
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Post » Fri May 27, 2011 3:03 am

Pacific, when adding the Trolfs Junkyard weapons you missed this esp

Unknown mod file: trfjSolarisStaff.esp

Actually, no you (sort of) didn't. You added (as I suggested) trfSolarisStaff.esp (missing a j for junkyard).

When trolf added the other swords and staff he renamed to page to Trollf's Junkyard and added the j to the new mods. He must have renamed the solaris mod

So you might want to have both or suggest the other.
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barbara belmonte
 
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Post » Thu May 26, 2011 10:19 pm

Hi,

I have released a new mod with the plugin "Automatic Timescale.esp", from the http://www.tesnexus.com/downloads/file.php?id=27352 mod. It is a standalone version of the Automatic Timescale feature from Real Sleep Extended, and changes timescale dynamically.

It consists of one quest with one script, thus being 100% load order-independent. So please put it where it makes most sense thematically.
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jesse villaneda
 
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Post » Thu May 26, 2011 11:48 pm

Actually, no you (sort of) didn't. You added (as I suggested) trfSolarisStaff.esp (missing a j for junkyard).

When trolf added the other swords and staff he renamed to page to Trollf's Junkyard and added the j to the new mods. He must have renamed the solaris mod

So you might want to have both or suggest the other.

No wonder I thought I remember adding it but then didn't find it by searching solarisstaff or trfj or solaris staff... since it was actually just trfSolaris.esp (at least that's what was in the list). suggested switching versions.
I have released a new mod with the plugin "Automatic Timescale.esp", from the http://www.tesnexus.com/downloads/file.php?id=27352 mod.

How many mods do you release a month!! added, and thanks.
Pacific Morrowind
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Lindsay Dunn
 
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Post » Fri May 27, 2011 4:50 am

Well, then im glad its just sorted out =P

Anywho, time for a new thread?
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Sheeva
 
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Post » Fri May 27, 2011 3:48 am

Hi, I just started using BOSS and I must say it is a great piece of software!

One thing I noticed though:

The file GrimbotsSpellTomes.esp is listed under \General Spells when it is actually a book jackets mod for the DLC Spell Tomes. It should therefore also be tagged with "{{BASH:Graphics,NoMerge}} and deactivate" as his Book Jackets DLC.esp is (which is the Shivering Isles book jackets mod).

Thanks! And if I'm wrong, whoops! I just started using it ^_^
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IM NOT EASY
 
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Post » Thu May 26, 2011 10:47 pm

Hi, I just started using BOSS and I must say it is a great piece of software!

One thing I noticed though:

doesn't need the nomerge tag.... can be merged just has to be imported - in that spot (ie the correct spot where you suggested) if it is merged it shouldn't override anything, moved, and tagged. Thanks.
Pacific Morrwoind
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STEVI INQUE
 
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Post » Fri May 27, 2011 7:03 am

doesn't need the nomerge tag.... can be merged just has to be imported - in that spot (ie the correct spot where you suggested) if it is merged it shouldn't override anything, moved, and tagged. Thanks.
Pacific Morrwoind


Ahh, ok! I just copied what the other one said; I still don't understand it all just yet , but I'm learning :)

I'll let you know if I find any others as I go through more mods. Very nice work--this has earned a permanent place in my Oblivion install!
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Tiffany Holmes
 
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Post » Thu May 26, 2011 9:24 pm

Item Interchange is picky about load order. The extraction plugin should be after any plugin that it is looking for aka "mods listed in it" and placement plugin should be toward bottom of load order. Once again this may be different than what boss or wrye post. But Item Interchange is picky once again..

Well, it's not too different from what Wrye says in the readme; he says that it doesn't matter where Extraction goes. But to be safe, would it be better if the masterlist put things like this?:


Item Interchange - Extraction
Item Interchange - Placement mods
Bashed Patches

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Samantha Wood
 
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Post » Thu May 26, 2011 10:55 pm

Unknown mod file: OOO Potions Autocalc.esp
Unknown mod file: TFE Beta 2 - vampire tweak and no message spam.esp
Unknown mod file: Life Detected - Cascade - Medium - 2.esp
Unknown mod file: Map Marker Overhaul - SI additions.esp

The first three are Tejon modlets. The last is the addon for TheNiceOne's MMO (which I love, thank you very much!).

OOO Potions Autocalc.esp I'm putting right under MagLite - Alchemy.esp
TFE Beta 2 - vampire tweak and no message spam.esp i'm putting right under TFE.esp
Map Marker Overhaul - SI additions.esp I'm putting right under Map Marker Overhaul.esp

...and Life Detected - Cascade - Medium - 2.esp I am putting just above the bashed patch because I don't know any better . :P No, really, it's a Detect Life shader replacement that works on invisible creatures. I'd like to make sure I see it (as there are like 25 different .esps to choose from), so I'm loading it very late.

EDIT: and now I see that the Life Detected is being merged into my bashed patch, so I suppose I could have put it elsewhere. Oh, well.

gothemasticator
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Bereket Fekadu
 
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Post » Thu May 26, 2011 8:37 pm

Missing mod:
Insanity's Pet Shop.esp from Beta_Insanitys Pet Shop
http://www.tesnexus.com/downloads/file.php?id=25794

Interestingly enough, under the Cheydinhal Petshop.esp you note it has a flaw and to use Insanity's Pet Shop instead but it's not in the list. :shrug:

Cheers!
Skunky
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Crystal Clarke
 
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Post » Fri May 27, 2011 3:43 am

Well, it's not too different from what Wrye says in the readme; he says that it doesn't matter where Extraction goes. But to be safe, would it be better if the masterlist put things like this?:

Right now nothing that (any module of) II requires is loading after II... so it wouldn't hurt to move it after but wouldn't really do anything so just leave it I think.
Missing mod:

wow how did that get missed?! added, thanks.
Unknown mod file:

added, thanks, and thanks for the LO suggestion. I put that Detect Life esp up with all the other shader replacers (including around a dozen other detect life replacers) - around 9150.
Pacific Morrowind
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Albert Wesker
 
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Post » Fri May 27, 2011 8:26 am

http://www.gamesas.com/bgsforums/index.php?showtopic=1042676 Everyone please use it
and Moderators please close this one.
Pacific Morrowind
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Enie van Bied
 
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