Hi, traveler! You can't go past here because of some lame bs like an unpassable blizzard wall, or an unexplained sealing force field, or the entrance just isn't there until a specific time is reached. I know you saw something interesting and made a beeline here to see something awesome, and that's why you have to leave until the quest marker summons you. Yes, that boulder will be gone when the time is right. And everyone is in on it if need be. Poof, begone!
The worst part is the no explanation that screams "this is us letting you know that you're playing a game." Would you like TES to get rid of "come back later?" I mean, if the door needs an item found elsewhere, you can get in if you have the item, are strong enough, sneaky enough, smart enough, pass a check, etc, then yeah you can make it. But there wouldn't be any absolute rule that you can't get in sooner than wanted by Mr. quest marker. If you can get in somehow, the quest can be triggered.
Or is this asking for so much that it would be better for them to invest on a new shiny thing? The idea is that with two or more playthroughs where you payed attention you may be able to find a way to shortcut the MQ and get to the main antagonist to beat him up an alternate way and get a different story result. Kind of like if Gandalf made Frodo a hang glider then Sam could stay home and cook potatoes. Wasn't this already possible with Morrowind, although I think it required abusing / spamming something?
Long post.