Environment maps and glow maps on nifs

Post » Thu Nov 14, 2013 2:46 am

Is there a way to use both a glow map and a cubemap/environment map in the same mesh?

Can anybody explain to me what all the different variables in a weapon/armor nif's BSLightingShaderProperty mean, or else point me to a tutorial? Seriously, anything at all would be great, this stuff is WAYYY over my head.

Picture of all the crazy variables I don't understand:

http://img28.imageshack.us/img28/8167/rozv.jpg

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Princess Johnson
 
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