» Mon Nov 18, 2013 4:26 pm
If you're playing it for fast-action combat, then it's probably not worth the investment. If you're buying it to explore and immerse yourself in a strange and detailed culture in an even stranger land, then it's worth every penny of it, and then some. It all depends on your gaming preferences; I'm still amazed by it after close to a decade.
In Morrowind, your actions can open or close doors (permanently), so your choices DO matter. You can and will fail at basic tasks at low skill levels, and the sense of accomplishment when you begin to succeed more consistently is far greater than if you're guaranteed to succeed at everything "because you're the chosen one".
For a first run, I'd strongly recommend not changing the gameplay until you're more familiar with what you want to change, why, and how. The Morrowind Patch Project (which replaces the venerable old Unofficial Patch) and the Morrowind Patch Project (which fixes several engine issues which were considered unfixable until recently) are valid additions, although you might not want to select anything besides actual "bugfixes" in the MCP installation menu. You can re-run it later to make some of the other changes, if you decide to alter your MW experience.
Then there are major mods still being released after all these years, which says something about how thoroughly it has captivated its following. The modding community has more recently done things with the game that I wouldn't have dreamed possible back in the days before OB was released. The Tamriel Rebuilt Project, for example, has released a significant fraction of the Mainland (the entire original game takes place on the modest-sized quarantined island of Vvardenfell within Morrowind province), and intends to eventually release the entire province, sticking very tightly to the official lore where it exists, and maintaining the "feel" of it where it doesn't. The Morrowind Sound and Graphics Overhaul (MSGO) brings the graphics (not the animations, sadly) up to modern standards. Mods like Morrowind Crafting allow you to make not only weapons and armor, but furniture, food, clothing, and an assortment of "clutter" items, some of them fully functional. If you use Necessities of Morrowind to add hunger, thirst, and sleep requirements, you can catch fish using Abot's Waterlife and cook them into usable food with NoM, or fill water bottles made using MC to satisfy NoM thirst. Compared to this, SR can't hold a candle (like one of several kinds you can make with MC).
If this sounds interesting, run (or drive), don't walk, and buy yourself a copy of the GotY edition ASAP.