How to add a shout that's ready to use once learned?

Post » Sat Nov 23, 2013 11:13 am

Hi!

I'm currently working on a mod that utilizes the function of shouts. Basically I want to be able to use 3 different spells in one.

My problem is that even if I add new words of power for the shout, the player will still need to learn these, and then activating them by using dragon souls in-game.

Is there any way of adding both the 3 words of power AND activating them in the CK, so it will be ready for use for the player once the shout is learned?

TLDR; how can I add a shout that already has all 3 words and is ready for use?

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jeremey wisor
 
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Post » Sat Nov 23, 2013 11:56 am

Run a some script commands like this when you give the player the power:

Game.UnlockWord(word1)Game.UnlockWord(word2)Game.UnlockWord(word3)

You could run this through a quest or stage fragment script or something like that. You'll have to add your 3 words as properties to fill the "word1" through "word3" variables.

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nath
 
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Joined: Mon Jan 22, 2007 5:34 am

Post » Fri Nov 22, 2013 11:34 pm

That might work. I'll try it out!

Thanks mate!

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Stacy Hope
 
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