in_v_roomhf_01.nif

Post » Sun Nov 24, 2013 4:47 am

Just a little tweak I thought I would share. While testing a mod I noticed that the room tile in_v_roomhf_01 is textured oddly. Depending on your texture replacer...it can http://www.tesvskyrim.com/screenshot-2345-1 indeed. That one tile section's 'normal' texture is named Tx_wall_adobe_brown_01.tga, while the rest of the walls in the room use Tx_wall_adobe_brown_02.tga. So I changed Tri In_V_roomHF_01 3 in NifSkope to use Tx_wall_adobe_brown_02.tga to look like the rest of the room. https://www.dropbox.com/s/9pa30dvs7lctgjk/in_v_roomhf_01.7z for those that do not want to go through tweaking it themselves. Just extract to data files and all will be well. I also got rid of all the unresolved transforms in the nif too by the way. If someone would like to include this in one of their mesh fix compilations...feel free. :D

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Dalley hussain
 
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Post » Sun Nov 24, 2013 3:13 am

Nice... never noticed this, though.

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Emily Martell
 
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Post » Sun Nov 24, 2013 8:46 am

:shrug: Well...as I stated...it can depend on your texture replacer. With Vibrant Morrowind...it is VERY obvious :wink:

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Hairul Hafis
 
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Post » Sat Nov 23, 2013 10:51 pm

Yes, I compared it to the original from the bsa and I also saw the difference now... But it is not as striking with my textures as with yours.

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Princess Johnson
 
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