I'm trying to fix the Easter Egg in http://elderscrolls.wikia.com/wiki/Bleakcoast_Cave by fixing the Don't Havok Settle glitch in the cell, that plagues this and so many other dungeons in the game.
Basically, I've used this http://np.reddit.com/r/skyrimmods/comments/1hzdsy/fixing_the_dont_havok_settle_glitch/ to narrow down the issue to a skull near the entrance of the cave, and three bodies scattered throughout.
The skull was easily fixed by repositioning it; no big deal at all.
However, I find that as long as any of the three bodies exist in the dungeon (Havok Settled or not, regardless of position or placement) I cannot stably fix the glitch. Deleting the bodies is not ideal, as the goal is staying as true to the game as I can, but it seems so far to be the only way to fix it...
Could the bodies have some property to them that might be switched off or manipulated in order to fix the glitch without removing them?
Any suggestions are welcome!
EDIT:
I should probably explain shortly;
The Glitch in question is one caused by Havok objects clipping through static mesh, causing the 'Don't Havok Settle'-function not to work for the entire cell, in turn causing all objects using said function to Havok Settle...
In this case, the skull causes the gitch in the explained manner (which is easily fixed and didn't in this case have a great impact), while the three bodies seem to cause the glitch in some other way (as they cause the glitch no matter where they are placed, and no matter if they are Havok Settled or not...)
Should have explained this from the start...