I'm not sure exactly how this topic is going to do, but I'm hoping some will bear with me.
How do you achieve an old-school rpg feeling/atmosphere/aesthetic in Skyrim?
When the promotional art and vids started coming out in 2011, I noticed right off that Skyrim seemed dark. Dangerous. It evoked the 'Conan' universe more than anything in its predecessor, Oblivion.
That was one of the things that got me excited about the game, in fact.
After playing a bit, Skyrim seemed rather less deadly (still plenty dark, though). Most of the dungeons have a great design, but sometimes the set-piece encounters make you feel like you're along for a ride rather than exploring, if that makes sense. There's also something about the quests, I think - the lack of meaningful alternatives to many of the questlines - that limits player agency.
It's hard to avoid this in a computer game, no doubt.
But lately I've been wondering how to inject some of the feeling of original RPGs into a playthrough of Skyrim. I think it's possible, somewhat, and I hope you have some thoughts.
What do I mean by "old-school RPG feeling"? Here are some ideas:
-character motivations tend to be simple, rather than complex. The focus is often on exploring dangerous ruins or unknown caverns in order to score some big loot, acquire powerful artifacts, or just explore for exploration's sake ("adventure!")
-given those morally ambiguous motivations, characters are not necessarily heroes. They tend not to be caught up in grand causes. (This is particularly difficult to avoid in Skyrim, if you plan on pursuing any of the major questlines.)
-characters tend not to be super-specialized. In early iterations of D&D, there were very few character classes, no skills, and no feats. In other words, there were few ways to mechanically distinguish one warrior from another. Instead, distinctions were a result of roleplaying (character attitude) or equipment choices ("I only use axes.").
-because characters couldn't increase their power through specialization, players instead had to rely on logistics, strategy and tactics to solve problems.
-oh, and they needed to plan so carefully in the first place because the world was a dangerous place. Characters were not walking demigods. Low-level play in particular required a careful approach.
Mods can address some of these issues. I'm currently running Requiem, which does a great deal to provide an old-school feeling in terms of difficulty.
But beyond mods, how do you play Skyrim to evoke the gritty, low-fantasy feeling of those old RPGs?
More specifically:
What sort of characters lend themselves best to this kind of play?
What quests do you do, and what quests do you avoid?
How do your characters approach "adventuring"? Do they have certain goals that guide their exploration of the world?