Unused sounds

Post » Tue Nov 26, 2013 11:29 pm

Spoiler
Cr\ascslp\moan.wav
Cr\ascslp\roar.wav
Cr\ascslp\scrm.wav
Cr\bnwlk\moan2.wav
Cr\bnwlkw\moan2.wav
Cr\boar\moan (2).wav
Cr\centspd\spiderHIT4.wav
Cr\centsphr\sphrHIT1.wav
Cr\centsphr\sphrHIT3.wav
Cr\centstm\steamHIT1.wav
Cr\centstm\steamHIT2.wav
Cr\fabHulk\fabHulkFoot03.wav
Cr\fabHulk\fabHulkFoot04.wav
Cr\kgout\moan2.wav
Cr\kgout\roar2.wav
Cr\kgout\scrm2.wav
Cr\were\wolf pissed 12.pk
Cr\_OLD\temp creature_1.wav
Cr\_OLD\temp creature_2.wav
Cr\_OLD\temp creature_3.wav
Cr\_OLD\tempB_1.wav
Cr\_OLD\tempB_2.wav
Cr\_OLD\tempB_3.wav
Cr\_OLD\tempC_1.wav
Cr\_OLD\tempC_2.wav
Cr\_OLD\tempC_3.wav
Fx\bm_sun00.wav
Fx\body fall heavy.wav
Fx\BOOKCLS1.wav
Fx\BOOKCLS2.wav
Fx\BOOKOPN1.wav
Fx\BOOKPAG1.wav
Fx\BOOKPAG2.wav
Fx\DOORM1.wav
Fx\DOORW1.wav
Fx\frgt_bellow.wav
Fx\funny.wav
Fx\garyheadhit.wav
Fx\LEFTRN1.wav
Fx\LEFTRN2.wav
Fx\LEFTWK1.wav
Fx\LEFTWK2.wav
Fx\LEFTWOD1.wav
Fx\LEFTWOD2.wav
Fx\Lever1.wav
Fx\menu swap.wav
Fx\MysticGate.wav
Fx\RIGHTRN1.wav
Fx\RIGHTRN2.wav
Fx\RIGHTWK1.wav
Fx\RIGHTWK2.wav
Fx\swoosh 1 (2).wav
Fx\swoosh 1 (3).wav
Fx\_Thunder0.wav
Fx\_Thunder1.wav
Fx\envrn\boat_crk.wav
Fx\envrn\boat_crk3.wav
Fx\envrn\drum.wav
Fx\envrn\elec.wav
Fx\envrn\fire_trch.wav
Fx\envrn\flag.wav
Fx\envrn\heart.wav
Fx\envrn\Inflies1.wav
Fx\envrn\lava_spout.wav
Fx\envrn\lava_spout2.wav
Fx\envrn\splash_lrg.wav
Fx\envrn\splash_lrg2.wav
Fx\envrn\splash_sml.wav
Fx\envrn\thndr_cls.wav
Fx\envrn\thndr_cls2.wav
Fx\envrn\thndr_far.wav
Fx\envrn\thndr_far3.wav
Fx\envrn\watr_lake.wav
Fx\envrn\watr_rivr.wav
Fx\envrn\watr_stream.wav
Fx\envrn\watr_stream2.wav
Fx\envrn\watr_trikl.wav
Fx\envrn\watr_wave2.wav
Fx\envrn\wtrfallSML.wav
Fx\FOOT\land_br.wav
Fx\FOOT\land_hv.wav
Fx\FOOT\land_lt.wav
Fx\FOOT\land_md.wav
Fx\FOOT\runl_br.wav
Fx\FOOT\runl_hv.wav
Fx\FOOT\runl_lt.wav
Fx\FOOT\runl_md.wav
Fx\FOOT\runr_br.wav
Fx\FOOT\runr_hv.wav
Fx\FOOT\runr_lt.wav
Fx\FOOT\runr_md.wav
Fx\FOOT\splsh2.wav
Fx\FOOT\splsh3.wav
Fx\FOOT\dirtFOOT\fall.wav
Fx\FOOT\dirtFOOT\land.wav
Fx\FOOT\dirtFOOT\land_hv1.wav
Fx\FOOT\dirtFOOT\land_lt1.wav
Fx\FOOT\dirtFOOT\land_md1.wav
Fx\FOOT\dirtFOOT\runl.wav
Fx\FOOT\dirtFOOT\runl2.wav
Fx\FOOT\dirtFOOT\runl2_lt.wav
Fx\FOOT\dirtFOOT\runl_hv1.wav
Fx\FOOT\dirtFOOT\runl_lt1.wav
Fx\FOOT\dirtFOOT\runl_md1.wav
Fx\FOOT\dirtFOOT\runr.wav
Fx\FOOT\dirtFOOT\runr2.wav
Fx\FOOT\dirtFOOT\runr2_lt.wav
Fx\FOOT\dirtFOOT\runr_hv1.wav
Fx\FOOT\dirtFOOT\runr_lt1.wav
Fx\FOOT\dirtFOOT\runr_md1.wav
Fx\FOOT\dirtFOOT\walkl.wav
Fx\FOOT\dirtFOOT\walkl_hv1.wav
Fx\FOOT\dirtFOOT\walkl_lt1.wav
Fx\FOOT\dirtFOOT\walkl_md1.wav
Fx\FOOT\dirtFOOT\walkr.wav
Fx\FOOT\dirtFOOT\walkr_hv1.wav
Fx\FOOT\dirtFOOT\walkr_lt1.wav
Fx\FOOT\dirtFOOT\walkr_md1.wav
Fx\inter\menu1.wav
Fx\inter\menu2.wav
Fx\inter\menuNEWxbx.wav
Fx\item\armrhevy.wav
Fx\item\armrLIToff.wav
Fx\item\armrLITon.wav
Fx\item\blunt.wav
Fx\item\bluntAWAY.wav
Fx\item\bluntOUT.wav
Fx\item\cbowshoot2.wav
Fx\item\longblad.wav
Fx\item\potnpour.wav
Fx\item\shield.wav
Fx\item\spear.wav
Fx\item\spelcreate.wav
Fx\magic\fireA.wav
Fx\magic\fireC.wav
Fx\magic\fireFAIL.wav
Fx\magic\fireH.wav
Fx\magic\fireT.wav
Fx\magic\frstFAIL.wav
Fx\magic\poisA.wav
Fx\magic\poisC.wav
Fx\magic\poisFAIL.wav
Fx\magic\poisH.wav
Fx\magic\poisT.wav
Fx\magic\shield.wav
Fx\magic\shieldF.wav
Fx\magic\shieldFAIL.wav
Fx\magic\shieldI.wav
Fx\magic\shieldL.wav
Fx\magic\shieldLFAIL.wav
Fx\magic\shielfFFAIL.wav
Fx\magic\shokFAIL.wav
Fx\magic\OLD\Alteration Bolt.wav
Fx\magic\OLD\Alteration Cast.wav
Fx\magic\OLD\Alteration Hit.wav
Fx\magic\OLD\area.wav
Fx\magic\OLD\cast.wav
Fx\magic\OLD\Conjuration Bolt.wav
Fx\magic\OLD\Conjuration Cast.wav
Fx\magic\OLD\Conjuration Hit.wav
Fx\magic\OLD\Destruction Bolt.wav
Fx\magic\OLD\Destruction Cast.wav
Fx\magic\OLD\Destruction Hit.wav
Fx\magic\OLD\hit.wav
Fx\magic\OLD\Illusion Bolt.wav
Fx\magic\OLD\Illusion Cast.wav
Fx\magic\OLD\Illusion Hit.wav
Fx\magic\OLD\Mysticism Bolt.wav
Fx\magic\OLD\Mysticism Cast.wav
Fx\magic\OLD\Mysticism Hit.wav
Fx\magic\OLD\Restoration Bolt.wav
Fx\magic\OLD\Restoration Cast.wav
Fx\magic\OLD\Restoration Hit.wav
Fx\magic\OLD\target.wav
Fx\magic\OLD\target2.wav
Fx\trans\chain_pul.wav
Fx\trans\drhvy_lokd.wav
Fx\trans\drlocked2.wav
Fx\trans\drmtl_clse2.wav
Fx\trans\drmtl_lokd.wav
Fx\trans\drmtl_opn2.wav
Fx\trans\drstn_lokd.wav

User avatar
StunnaLiike FiiFii
 
Posts: 3373
Joined: Tue Oct 31, 2006 2:30 am

Post » Wed Nov 27, 2013 12:01 am

Very interesting. I'll be hanging on to this list. And maybe there are a few PeterBitt and Logitech haven't heard of yet. I like how there are OLD magic sounds! Haha!

User avatar
Lil'.KiiDD
 
Posts: 3566
Joined: Mon Nov 26, 2007 11:41 am

Post » Wed Nov 27, 2013 10:28 am

DirtFOOT? Does that mean that there were going to be different footstep sounds for different materials but got scrapped?
User avatar
Scott
 
Posts: 3385
Joined: Fri Nov 30, 2007 2:59 am

Post » Wed Nov 27, 2013 7:57 am

There are some sounds that are missed due to faulty meshes.

Fritz found some of them :

Imperfect scream sound is missed (FabBos[hit].wav)

centurion_sphere not uses sphrHIT1.wav and sphrHIT3.wav
centurion_spider not uses spiderHIT4.wav
centurion_steam not uses steamHIT1.wav and steamHIT1.wav. Also steamATTACK1 and steamATTACK2 not used, in CS there are sounds for hand to hand in centurion_steam animation instead steamATTACK1 and steamATTACK2.

User avatar
Darrell Fawcett
 
Posts: 3336
Joined: Tue May 22, 2007 12:16 am

Post » Tue Nov 26, 2013 9:43 pm

Fx\BOOKPAG1.wav
Fx\BOOKPAG2.wav
used in CS, i see this in sounds section.
Fx\envrn\flag.wav
flag2.wav used in OutsideBanner script, but commented out.
Fx\envrn\Inflies1.wav - superfly in interiors?
User avatar
Bad News Rogers
 
Posts: 3356
Joined: Fri Sep 08, 2006 8:37 am


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