Bashed patch and sky in interiors

Post » Wed Nov 27, 2013 4:56 am

I've created bashed patch using Wrye Bash for Mart's Monters Mod plugins and there's one problem.

Many interiors have sky and looks like exterior. I don't have any mod which adds sky to interiors, so why bashed patch added made it?

Here are details for patch:

Spoiler
Masters for Bashed Patch, 1.esp:
00 Oblivion.esm
01 All Natural Base.esm [Version 1.34]
02 Kvatch Rebuilt.esm
03 Cobl Main.esm [Version 1.72]
04 Oscuro's_Oblivion_Overhaul.esm [Version 1.33]
05 Better Cities Resources.esm [Version 5.4.0]
06 Mart's Monster Mod.esm [Version 3.8b1]
07 Mart's Monster Mod for OOO.esm [Version 0.9.9MB8b1]
08 CurseOfHircine.esp
09 CurseOfHircine - Symphony of Night.esp
0A Bodies-B-Gone.esp
0B Mart's Monster Mod for OOO.esp [Version 0.9.9MB8b1]
----> Delinquent MASTER: Oscuro's_Oblivion_Overhaul.esp
0C Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b7]
++ Mart's Monster Mod - Shivering Isles.esp [Version 3.8b1]
++ Mart's Monster Mod - No Blood.esp [Version 3.8b1]
++ Mart's Monster Mod - No Slimes.esp [Version 3.8b1]
++ Mart's Monster Mod - No Beholdens.esp [Version 3.8b1]
++ Mart's Monster Mod - Spawn Rates - Reduced.esp [Version 3.8b1]
0D Mart's Monster Mod - Dungeons of MMM.esp [Version 3.8b1]
0E Mart's Monster Mod - Curse of Hircine.esp [Version 3.8b1]
0F Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b7]
++ Mart's Monster Mod - RadiantAITweaks.esp
10 Agronian natural eyes 2.esp
11 WellDiver.esp
12 CDEP_FanaCeya.esp
13 RenGuardOverhaul.esp
14 DoTheUnderdark.esp
15 HUD Status Bars.esp [Version 5.3.2]
16 Mages Guild Quests.esp
17 Cobl Glue.esp [Version 1.72]
18 Fighters Guild Quests.esp
19 GuildAdvancement.esp
** OOO 1.32-Cobl.esp [Version 1.72]
** Better and realistic prices.esp
** LoadingScreens.esp
** Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
1A Harvest [Flora].esp [Version 3.0.0]
** Oscuro's_Oblivion_Overhaul.esp [Version 1.33]
** OOO-Magic_Script_Effect_Fix.esp [Version 1.33]
1B Real Time Lockpicking Minigames.esp
1C Cyrodiil Travel Services.esp [Version 3.0.5]
** UOPS Additional Changes.esp
** All Natural.esp [Version 1.34]
** All Natural - SI.esp [Version 1.34]
** All Natural - Real Lights.esp [Version 1.34]
1D Unofficial Shivering Isles Patch.esp [Version 1.5.2]
1E Unofficial Oblivion Patch.esp [Version 3.4.4]
** Symphony of Violence.esp
1F PersuasionOverhaul.esp [Version 1.43]
20 ElsweyrAnequina.esp
21 TheForgottenRealm.esp
** Better Cities - All Natural.esp
22 AdenseEpicDungeon.esp
23 Realistic Water.esp
24 Sounds of Cyrodiil.esp [Version 1.1]
25 Better Dungeons.esp
** Unofficial Elsweyr Anequina Patch.esp
26 Kvatch Rebuilt.esp
** bodyshapes.esp
27 Oblivion_Character_Overhaul.esp [Version 1.0]
28 M.O.E. - Main Quest Delayer.esp [Version 3]
** Better Cities - Open Better Cities.esp [Version 5.3.0]
** Better Cities - Unique Landscape Cheydinhal Falls.esp [Version 5.3.0]
** Better Cities - Unique Landscape Skingrad Outskirts.esp [Version 5.3.0]
29 RshAlchemy.esp
** Better Cities - Unique Landscape Chorrol Hinterland.esp [Version 1.3]
2A xulArriusCreek.esp [Version 1.1.4]
2B xulAspenWood.esp [Version 1.0.2]
2C xulBlackwoodForest.esp [Version 1.1.0]
2D xulBravilBarrowfields.esp [Version 1.3.4]
2E xulBrenaRiverRavine.esp [Version 1.1.1]
2F xulCheydinhalFalls.esp [Version 1.0.1]
30 xulChorrolHinterland.esp [Version 1.2.3]
31 xulColovianHighlands_EV.esp [Version 1.2.2]
32 xuldarkforest.esp [Version 1.0.5]
33 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.5]
34 xulRiverEthe.esp [Version 1.0.2]
35 xulSkingradOutskirts.esp [Version 1.0.2]
36 xulStendarrValley.esp [Version 1.2.2]
37 xulCliffsOfAnvil.esp [Version 1.12]
38 xulTheEasternPeaks.esp [Version 1.0]
39 xulRollingHills_EV.esp [Version 1.3.3]
** Better Cities Full.esp [Version 5.4.0]

User avatar
REVLUTIN
 
Posts: 3498
Joined: Tue Dec 26, 2006 8:44 pm

Post » Wed Nov 27, 2013 10:43 am

Your load order is out of whack. Run BOSS and then rebuild the Bashed Patch.

User avatar
Natasha Callaghan
 
Posts: 3523
Joined: Sat Dec 09, 2006 7:44 pm

Post » Wed Nov 27, 2013 7:19 am

I second the recommendation to run BOSS. The load order does not look right to me either. For one thing, the Better Cities files should come after the UL files, not before.

Also, your All Natural esp, All Natural SI esp need to be both activated and have their cells imported into the bashed patch. Looks like you have got them imported but not activated. You should put a check in the boxes next to them and rebuild your patch. Your Real Lights esp looks wonky too, why is it imported instead of activated?

You should run mod checker to see what other recommendations it makes. I am not familiar with proper installation of MMM or OOO (both are somewhat complex installs), but you have an aweful lot of stuff imported into the bashed patch. There may be more like the All Natural ones mentioned above that need to be activated, rather than just imported. I am pretty sure some of those Better City esp files need to be activated or at least merged. You've just got them imported. Mod checker may help you figure it all out.

You might also want to go back and review the readme's for all your mods to make sure they are installed correctly.

You also have a delinquent master for OOO that needs to be corrected. You should check the readme and the OOO thread for instructions about how to install OOO.

User avatar
Skrapp Stephens
 
Posts: 3350
Joined: Mon Aug 06, 2007 5:04 am


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